- Joined
- Oct 27, 2008
- Messages
- 1,176
Haven't been able to stay on a computer for any length of time since my last post, so no new progress on the units sadly 
No feint in ya.bump no one.
Wow my mod is not so popular on this site.
wow again.
As much as I know Project Revolution may never be finished.He is not telling you to post it there. But points out that a project like this already exist and this is of very good quality.
What do you mean model pack?
He hasn't made any models, have he?
All i saw was some ripped zealots and perhaps my stalker.
Can't you just make a Spine Crawler model with a tentacle attack anim? What's the special physics involved (sorry, I don't play SC2 much)?the lack of tenticle support WC3 has
Create a dummy unit, utilize 'Turret systems' so that the ships can attack and move simultaenously. Done.move while attacking with complex attack patterns.
Locust swarm (or a few triggers). Done.the carrier with its 8 interceptors moving around
Make a custom mana regen system. DoneAlso the shield healing delay
I think someone has done this system already.The unit acceleration
You can, but it will have a fixed range. You can't make the tentacle extend longer based on how far away the target is. Using "Bone_Turret" though, the tentacle will at least rotate towards the target enemy.Can't you just make a Spine Crawler model with a tentacle attack anim? What's the special physics involved (sorry, I don't play SC2 much)?
The tenticle stretches from the base to the attacked unit and stabs it. It is not a fixed animation as it depends on where the tenticle base is and the attacked unit. It also moves (not just a fixed animation).Can't you just make a Spine Crawler model with a tentacle attack anim? What's the special physics involved (sorry, I don't play SC2 much)?
And that solves the motherships's six consecutive attack pattern? Or the phonix facing the attacker as it flys past? Or the void ray beem firing at units infront of it at it moves? Let us not forget units like the thor which attack twice or fire 6 missles at air units. Also all missle attacks can be shot at by point defense drones of the raven meaning every attack would be triggered. Good luck getting 8 players at 200/200 with all those physics in WC3.Create a dummy unit, utilize 'Turret systems' so that the ships can attack and move simultaenously. Done.
The interceptors land when not attacking. The interceptors can be killed and attacked but not selected. The interceptors have to be built if destroyed. There is a reason no one has made a good carrier immertation in WC3 yet.Locust swarm (or a few triggers). Done.
And how will this support the high templar and sentry which use energy, life and shield all in different quantities? WC3 does not have 3 bars meaning the whole shield system would have to be triggered, including display which would look prety bad. Do not forget the fact that everything from the projectile system to the carrier interceptors would be triggered so can a normal computer cope with that many units?Make a custom mana regen system. Done
Yeh, but can it work with the custom projectile system, the shield system, the carrier system, the attack while moving system and all other systems without degrading framerate to near unplayable levels?I think someone has done this system already.