- Joined
- Oct 27, 2008
- Messages
- 1,176
Would if I could be I have to get my site up so I can have more WC3 Hosted Projects on it and going more and work on my WC3 project as well
Its diffrent orbital command is used for scouting ur enemies while planeteryInstead of useing triggers to set the race should I just edit the Humans to be the Terrans?
Unit Types: (Seeing how I haven't played SC2 I'll get this done later)
The Orbital Command and Plantery Fortess are what?
just upgrades for the Command Center?
Able to expose enemy movements within its radar capability. Does not reveal the area.
Why would you make SC2 in WC3? You'll only run into roadblocks considering SC2's engine is better, and, well, why would I want to play a (probably buggy) port of a game to a worse engine when I can just play the original game on its better engine?
Also, Project Revolution gave up their SC1 port because of numerous unsolvable issues such as lag with Carriers and late game Zerg armies that are due to limitations of the engine. You'll run into the same problems, and they had a much more qualified team of modders working on a game with much less weird gimmicks (no cliffwalkers for example).
Maybe cause some people don't met the requires for SC2, sad thing is its requirements are higher than that of WoW
I will make abilities and the map.