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[Defense / Survival] Survival SP & MP Starcraft Hybrids

Discussion in 'Map Development' started by [K40$]-Spectre, Jul 19, 2015.

  1. [K40$]-Spectre

    [K40$]-Spectre

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    Starcraft survival SP & MP + AI (Starcraft Hybrids)

    Starcraft Survival
    version 1.1 updated


    changelog

    update 1.1

    * reduced lag when playing with AI.
    * improved terrain without blocking buildings
    * elite units regen faster and start with more armor, making them easier to keep alive.
    * stronger enemy waves spawn a bit less often.


    [​IMG]

    Description & goal

    This survival map offers rts play and hero survival. But instead of Warcraft 3-like heroes you get to choose a special elite squad that can get advanced veterancy. This map is set in the Starcraft universe as my other Starcraft Hybrids map (http://www.moddb.com/mods/starcraft-hybrids). The races and starting units are custom and inspired by the Starcraft universe. The custom races are:
    * Bionics (a mix of Terran and Protoss forces). Select humans to play with them.
    * Infested (a mix of Terran and Zerg forces). Select orcs to play with them.
    * Void Predators (a mix of Zerg and Protoss forces). Select undead to play with them.
    There is no fourth race so don't select Night Elves or random (it's cause of a warcraft 3 bug that has to do with broken AI).

    Your goal is to survive and you need to protect a Xel'naga Temple, in the center of the map, for x minutes. Basically there are 3 game modes:
    -> Short game. You need to survive for 15 minutes with earlier waves. The focus is here more on micro skills (using your elite starting units as best as possible).
    -> Long game. You need to survive for 60 minutes with later waves. Here the focus is more on long-term base building / strategy.
    -> Default. You need to survive for 30 minutes. A mix of the above.


    Features

    * 3 Starcraft-like races to choose from.
    * Starcraft sounds and graphics.
    * Fully AI implemented.
    * Randomized waves.
    * Can be played in Mutliplayer too.
    * Different elite starting units too choose from (9 squads in total to choose from, varying from strong marines to stronger dark templars like units to elite flying units).
    * Can be openend in World Editor (is not protected).


    pics or it didn't happen

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Credits

    Credit list (resources):

    Blizzard for interface skin, tiles and images
    Starcraft Interface Package by unwirklich
    Starcraft tiles for Warcraft 3 made by Stryderzero
    Urban Environment Pack Pt. 1 by Illidan(Evil)X and xXm0rpH3usXx

    Protohydralisk By Afronight_76
    The SC2 Marine By GhostThruster
    Onslaught by Callahan
    Goliath by Max666
    Stalker by Fingolfin
    RA2 YR Mastermind Tank By Misha
    Probe by killst4r
    SCV Final by killst4r
    ZombieA.blp By Kazzo
    Marine by Hellish Hybrid
    F.R.E.D. By Thrikodius
    ThunderLizardVizier.blp By FrIkY
    Ocula by -Grendel
    MountainGiant.blp by halo
    Snipe Target Green by Tranquil
    Brilliance by JetFangInferno
    Protoss and Terran building icons by Frankster
    Fusion Cannon by Thrikodius
    Flamethrower Turret by The_Silent
    Alien RepairDrone by Texture By M0rbid [Amigurumi]
    Zerg Scourge by Kimberly
    Demon Treant by Iyzz_Fryzz
    orb_big03 by EdwardSwolenToe
    Brilliance by JetFangInferno
    Wraith by killst4r
    Stargate by killst4r
    Phoenix_Missile by JetFangInferno
    Konstrukt_SubmachinegunMissile by Talon the Mage
    LaserRay by Ergius
    Cracked Cliff by Felz_09
    Drone by Markus3832
    Protoss Dark Templar by Norinrad
    Zerg Lurker by Cavman
    Mutalisk by Kimberly
    Reaper by Gottfrei
    Ultra by killst4r
    SpawnOverlord anim by killst4r
    Zerg buildings by ?? (pm me if you know)
    SoulArmor by JesusHipster
    RejuvenationTarget by Metal_Sonic
    Arcane Explosion By Champara Bros
    Bonestrike by Callahan
    MagicShield by JesusHipster
    Astral Imprisonment by exfyre
    Stomp by nGy
    ToxicField by UgoUgo
    CloudOfFog by Callahan
    FirstAid by Em!
    Nebula by WILL THE ALMIGHTY
    Nuclear Explosion (no missile) by WILL THE ALMIGHTY
    WC3 - UnitFX - Black Hole07 by Carrington2k
    SkulborbByZerox by Zerox
    Reach Trees (Red) by Fingolfin
    Reach Trees small by Fingolfin
    Palm
    Created by eubz

    Special thanks to GhostThruster for portrait edits and loading screen.
    And to Hiveworkshop members that gave me feedback!

     

    Attached Files:

    Last edited: Jul 27, 2015
  2. Arad MNK

    Arad MNK

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    Is this Beta, Or a complete one?
    Also, the terrain could use some work...
     
  3. [K40$]-Spectre

    [K40$]-Spectre

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    Hi,

    The races are complete (they are the same as my Starcraft Hybrids mod which has been around for a while) and the map itself is mostly complete, but the attack waves might not be balanced yet and same goes for starting units you can pick.

    As for the terrain, I am on purpose not going to cram it full with doodads and eye candy, it will distract the player from important things going on the battlefield (otherwise it would get chaotic) and unnecessary block buildings (updated -> improved terrain). That is why I did added some tile variation, added some flying critters and placed some stuff at the edges of the lakes/land which don't obscure or block anything.
     
    Last edited: Jul 27, 2015
  4. [K40$]-Spectre

    [K40$]-Spectre

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    No one interested in it? I personally kindy like it (and I never play the majority of my own maps).

    If you like Starcraft and survival modes atleast give this one a try. Or ofcourse if you like my Starcraft Hybrids version 1.7 skirmish maps.
     
  5. LordDz

    LordDz

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    Gonna try it out later tonight.
     
  6. [K40$]-Spectre

    [K40$]-Spectre

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    , tnx. I saw this map has some lag when playing with AI allies, I think I can fix that. And the starting elite units could be a bit tougher I think.
    If you have any feedback I will try to add that to the update. :ogre_hurrhurr:
     
  7. [K40$]-Spectre

    [K40$]-Spectre

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    update 1.1

    * reduced lag when playing with AI.
    * improved terrain without blocking buildings
    * elite units regen faster and start with more armor, making them easier to keep alive.
    * stronger enemy waves spawn a bit less often.
     
  8. LordDz

    LordDz

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    Gonna comment as I test it.
    Okay:
    You really need to replace the wood cutting sound, import one of the starcraft mining sounds and replace the wood cutting sound.

    I like the hotkeys, good job.

    Would be nice with an additional timer to know when the first wave comes, so I know if I can expand early or not.

    Coming from a long time of playing Starcraft, it's not really hinted that you don't need a building to harvest gas from a vespene geyser. I spent a few minutes looking around for a vespene refinery.

    Will playtest further tomorrow.
     
  9. [K40$]-Spectre

    [K40$]-Spectre

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    Thanks LordDz for testing. And good points I will add them to the map.

    , maybe it helps if I add a trigger that orders 1 worker to mine vespene and the other 3 to mine minerals when the map starts? And/or I could add an extra tip (/message).