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Misha 3rd Oct 2013
Moderator's Review:
looks and performs quite cool.. although, i feel that there should be something more going on in the animations like more scaffolding or maybe hammers in the build anim, building breaking apart and...
looks and performs quite cool..
although, i feel that there should be something more going on in the animations like more scaffolding or maybe hammers in the build anim, building breaking apart and getting charred in death anim.. that charred stuff sinking in decay anim.. lill bit more random horse head movement in stand and in stand work..
feel free to PM me about this so we can chat a bit more on it
well, approved.
Looks neat. Along with that, I'd also consider something more in the Work anim; the moving horse-heads is not quite so noticeable as I would've hoped. Maybe the classic "open door & glowy smokey particles" deal? Or hay filtering down from the loft, or smoke rising from the chimney?
I feel a sense of Deja vu... Have I said all this before?
I've noticed an issue with it. When I lower the camera to the lowest possible point in game, the model disappears. Also, I'd like to suggest that you use another foundation for this one as well as your Mine model, maybe just the default human one, this one doesn't look good and downgrades the visuals of the models when they are on uneven ground.
Pson, Hm, thats strange. Maybe the problem in the Extens. Im Calculated them once again. Now the model should not disappear. I used grass foundation instead of this.
Btw, if this helps, it actually didn't disappear only when I lowered the camera, later on I noticed it did when the model was on the edge of the screen in general as well.
Nice about the update, I'll check it when I work on the editor again, as I'm using it for my map.
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