- Joined
- Feb 5, 2009
- Messages
- 4,670
Okay, this project so far has no name, but that is not a priority for me yet as I still have some work left to do on it.
Basically, this is an RTS where units come in squads (some might say 'just like godfall', but this is not the case).
The original inspiration for THIS mod lies in my friend randomly telling me to make a mod with a crap load of ideas for the Undead (as I was wanting to start a new project using a squad system made for me by Illidan(Evil)x). After discussing these ideas with my friend, I found myself amazingly excited about these gameplay concepts, as they were amazing and sounded really fun to both implement and play with once implemented.
Anyway, his ideas were for the Undead primarily, and when it came to coming up with ideas for the Humans, he wanted them to be more 'standard'. However, he did come up with a few ideas here and there, which I later expanded on and found myself beginning to enjoy the Human race's gameplay ideas, too.
So, here is what the gameplay should look like so far:
Gameplay Elements
Some basic elements include:
- Items representing upgrades for your units
- Squad system
- Creep camps
- 'Hero' units have researchable Wargear, essentially letting you choose their gameplay style (Hero units do not level)
- Custom Defense and Resistance system (Defense reduces damage taken from physical attacks, Resistance reduces damage taken from magic attacks and spells
- Not all spells can be researched (i.e. You must create a combination for yourself, so you can play to your own style)
Undead
Key Concepts: Gameplay revolves around the use of a Necromancer, which is used to summon unit squads at graveyards using mana as the Undead's primary resource. The Necromancer is the only unit in the game (so far) to 'level up', which is the Undead's equivellent of climbing the techtree (i.e. it enables new units to be trained, enables abilties for certain units and increases pop. cap).
Gameplay Style: What I hope to accomplish from this particular race is to have them more suited for an offensive style of play. This is easily accomplished as the Necromancer needs to 'level' up in order to unlock new tech.
As the Necromancer performs all the required roles in terms of buildings, there is no basebuilding at all for this race. However, you do need to be in a Graveyard to summon more units. These Graveyards will be in strategic locations like Gold Mines for the Humans, but they won't be as plentiful as you can raze certain Creep Camps to create more Graveyards to work from (essentially expanding your domain).
Summoned units start with only 1 unit in their squad (except for one unit, so far), and will grow in number over time to their squad maximum while in a Graveyard (allowing for squads to replenish in number).
Humans
Key Concepts: The Humans are a little more 'conventional' in their gameplay style, in that they build up their base, manage their resources and pump out units from various buildings.
Gameplay: The Human's techtree operates in a progressional structure. Essentially, to get certain units which are higher up in the techtree, you are required to get units from the lower end of the techtree. For example, the most basic unit you can get is a Peasant Squad (which is your worker unit). You can get these pretty easily, especially later in the game. In order to get your first melee unit (the Militia Footman squad), you must recruit a Peasant Squad and then train it at the Barracks (specifying that you want a Militia Footman squad, naturally). The same applies for the first melee unit (the Militia Archer squad). Now, while the Militia Footman squad can go no further, the Militia Archer squad can enter the Stables and be trained in horseback archery to become a Militia Cavalry Squad (which isn't necessarily better than the Militia Archer, just faster and more expensive [roles will be different, which is one thing I noticed most Progressional Techtree Structures lacked]).
_________________________________________________________________
So, that's all I have to say for now. Hopefully a playable beta version should be out soon. Oh, and I am planning out an Orc race in future, but I will probably release the beta with just Humans and Undead first (after beta testing here, naturally).
Now, over to you, Hive. Your thoughts?
Basically, this is an RTS where units come in squads (some might say 'just like godfall', but this is not the case).
The original inspiration for THIS mod lies in my friend randomly telling me to make a mod with a crap load of ideas for the Undead (as I was wanting to start a new project using a squad system made for me by Illidan(Evil)x). After discussing these ideas with my friend, I found myself amazingly excited about these gameplay concepts, as they were amazing and sounded really fun to both implement and play with once implemented.
Anyway, his ideas were for the Undead primarily, and when it came to coming up with ideas for the Humans, he wanted them to be more 'standard'. However, he did come up with a few ideas here and there, which I later expanded on and found myself beginning to enjoy the Human race's gameplay ideas, too.
So, here is what the gameplay should look like so far:
Gameplay Elements
Some basic elements include:
- Items representing upgrades for your units
- Squad system
- Creep camps
- 'Hero' units have researchable Wargear, essentially letting you choose their gameplay style (Hero units do not level)
- Custom Defense and Resistance system (Defense reduces damage taken from physical attacks, Resistance reduces damage taken from magic attacks and spells
- Not all spells can be researched (i.e. You must create a combination for yourself, so you can play to your own style)
Undead
Key Concepts: Gameplay revolves around the use of a Necromancer, which is used to summon unit squads at graveyards using mana as the Undead's primary resource. The Necromancer is the only unit in the game (so far) to 'level up', which is the Undead's equivellent of climbing the techtree (i.e. it enables new units to be trained, enables abilties for certain units and increases pop. cap).
Gameplay Style: What I hope to accomplish from this particular race is to have them more suited for an offensive style of play. This is easily accomplished as the Necromancer needs to 'level' up in order to unlock new tech.
As the Necromancer performs all the required roles in terms of buildings, there is no basebuilding at all for this race. However, you do need to be in a Graveyard to summon more units. These Graveyards will be in strategic locations like Gold Mines for the Humans, but they won't be as plentiful as you can raze certain Creep Camps to create more Graveyards to work from (essentially expanding your domain).
Summoned units start with only 1 unit in their squad (except for one unit, so far), and will grow in number over time to their squad maximum while in a Graveyard (allowing for squads to replenish in number).
Humans
Key Concepts: The Humans are a little more 'conventional' in their gameplay style, in that they build up their base, manage their resources and pump out units from various buildings.
Gameplay: The Human's techtree operates in a progressional structure. Essentially, to get certain units which are higher up in the techtree, you are required to get units from the lower end of the techtree. For example, the most basic unit you can get is a Peasant Squad (which is your worker unit). You can get these pretty easily, especially later in the game. In order to get your first melee unit (the Militia Footman squad), you must recruit a Peasant Squad and then train it at the Barracks (specifying that you want a Militia Footman squad, naturally). The same applies for the first melee unit (the Militia Archer squad). Now, while the Militia Footman squad can go no further, the Militia Archer squad can enter the Stables and be trained in horseback archery to become a Militia Cavalry Squad (which isn't necessarily better than the Militia Archer, just faster and more expensive [roles will be different, which is one thing I noticed most Progressional Techtree Structures lacked]).
_________________________________________________________________
So, that's all I have to say for now. Hopefully a playable beta version should be out soon. Oh, and I am planning out an Orc race in future, but I will probably release the beta with just Humans and Undead first (after beta testing here, naturally).
Now, over to you, Hive. Your thoughts?
Last edited: