Mind War (Active, Channeling): Targets an enemy hero. Both heroes face each other and begin channeling, each dealing periodic damage to the other's health and mana proportional to their Intelligence (Int x 2, Int x3...). Both casters gain a Mana Shield while channeling. If one of the heroes is interrupted or runs out of mana, the effect ends, both stop channeling, and the interrupted hero takes 5x enemy hero's Intelligence to health and mana.
Spellswords (Active): Targets an area. While the effect lasts, all friendly units in the area have Magic damage and Feedback, all enemy units in the area have Heavy armor.
Detonate Magic (Active): Targets an area. Dispels all debuffs and destroys all wards in the area, healing X damage per buff on friendly units and doing Y damage per debuff on enemies. Destroys all wards in the area, dealing Y AoE damage around them.
Ritual of Ownership (Active): Targets a ward, taking control of it.
Force Cage (Active): Targets a unit with mana. Creates 4 ethereal walls around the target that cast Mana Flare on being summoned.
Soulfeast (Passive): Every enemy unit with mana killed by the caster increases its mana and mana regeneration.
Imbecility Aura (Passive): Enemy units in X range of the caster have negative mana regeneration.
Eyes of the Dead (Passive): Every enemy unit with mana killed by the caster increases its sight range by X.