Spells for a Hunter/Predator

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My current ideas

Disappear (become invisible
Ensnare
Dash
Trap (stun trap

Concept
tecuani.jpg

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Track Prey (Active): (Faerie Fire)
Camouflage (Active): When cast, becomes invisible when not moving and gains 50% Evasion when on the current terrain type. Cast again to change the terrain type.
Treetop Hideout (Toggled): Targets a tree. Reduces attack speed and prevents movement while toggled, but gains sight and attack range and Permanent Invisibility even while attacking. Can be cast again regain movement or if the tree is destroyed.
Flay Corpse (Active): Targets a corpse. Creates a ward in the shape of a corpse that reduces nearby enemies' attack speed and damage.
Trophy (Passive): Reduces enemy damage and armor around the hero by X percent for for every Y enemy units killed.
Charged Shot (Channeling): Channels to increase damage done with the next attack.
 
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Sniff the prey: Show u near invisible units

Assault throw: Throws a spear with powerful strength, if Hunter is under an invisible effect, target will be stunned

PS: invi spell should not be able to be casted if u r being attacked (this will avoid ppl of using it to escape)

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About @cleavinghammer idea, it's a pretty good idea but would be better if u deal more dmg depending on how many times u have killed X type of unit, it's like getting experience killing X prey.

It can be made but rlly annoying to do :)
 
Or it could be replaced by "gain +X(X depending only of the skill level)% defence and attack against units of the type of the last unit killed by the hero"
This way you not only avoid stacks but also keep the concept of getting a boost against units you kill and enhance the interest of short term tactical decisions like "I just killed a footmen what should I kill next knowing it will be easier to kill a footmen but right now there is a lot of archers and killing one would protect me against them a bit".
 
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