Track Prey (Active): (Faerie Fire)
Camouflage (Active): When cast, becomes invisible when not moving and gains 50% Evasion when on the current terrain type. Cast again to change the terrain type.
Treetop Hideout (Toggled): Targets a tree. Reduces attack speed and prevents movement while toggled, but gains sight and attack range and Permanent Invisibility even while attacking. Can be cast again regain movement or if the tree is destroyed.
Flay Corpse (Active): Targets a corpse. Creates a ward in the shape of a corpse that reduces nearby enemies' attack speed and damage.
Trophy (Passive): Reduces enemy damage and armor around the hero by X percent for for every Y enemy units killed.
Charged Shot (Channeling): Channels to increase damage done with the next attack.