Spell Request

Level 6
Joined
Sep 27, 2008
Messages
258
Ok here is my request i need a move that looks similar to
yamcha's
Spirit Ball(Soukidan)
in dbz
http://www.youtube.com/watch?v=hhZ4UONlje8
it is the first thing he does in the vid so what i want it to be like is a ball of energy flies around the target then hits the target after so long

i need it to be 4 levels and deal damage just put the damage at 100 i will change that myself

if you need more info then just ask me
 
Last edited:
Level 13
Joined
Oct 25, 2009
Messages
995
Still abit confused,do you mean
1. The ball will move if the caster move,and the ball angle will follow the caster?
2. Or the caster pause for awhile,control the spirit ball in 3 second,the caster won't be turn into invulnerable.
 
Level 6
Joined
Sep 27, 2008
Messages
258
2. Or the caster pause for awhile,control the spirit ball in 3 second,the caster won't be turn into invulnerable.
but an adjustable time

or make it so the caster doesn't get paused
 
Level 6
Joined
Sep 27, 2008
Messages
258
that works

but it is bugging i think cuz when ever the time runs out for the spirit ball the hero keeps recasting the spell
 
Level 13
Joined
Oct 25, 2009
Messages
995
yea,that why,if use pause skill,it will like that,you set the cooldown higher than the spirit ball time out.
EDIT:
If not,you can add this trigger at this place.
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (SB_Dummy[SB_IndexLoop] is dead) Equal to True
    • Then - Actions
      • Set SB_Index1 = (SB_Index1 - 1)
      • Set SB_Boolean[SB_IndexLoop] = False
      • Unit - Unpause SB_Caster[SB_IndexLoop]
      • Unit - Order SB_Caster[SB_IndexLoop] to Stop
    • Else - Actions
You can order the caster stop.
 
Last edited:
Level 6
Joined
Sep 27, 2008
Messages
258
I just need to know what you mean
yea,that why,if use pause skill,it will like that,you set the cooldown higher than the spirit ball time out.
EDIT:
If not,you can add this trigger at this place.
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (SB_Dummy[SB_IndexLoop] is dead) Equal to True
    • Then - Actions
      • Set SB_Index1 = (SB_Index1 - 1)
      • Set SB_Boolean[SB_IndexLoop] = False
      • Unit - Unpause SB_Caster[SB_IndexLoop]
      • Unit - Order SB_Caster[SB_IndexLoop] to Stop
    • Else - Actions
You can order the caster stop.
 
Level 13
Joined
Oct 25, 2009
Messages
995
Ok,if your added
  • Unit - Order SB_Caster[SB_IndexLoop] to Stop
Then,the caster won't recasting the spell again.
EDIT: I had recreated the map,also improved the lightning effect.

LOL%20HOLY.jpg
 
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