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[spell] Request spell - Dark Void

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Feb 26, 2013
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Dark Void
when cast on allies shields them for 10x the hero's INT
when cast on enemies boosts damage by 100% till bonus damage dealt = 10x the hero's INT

only 1 LVL

can this be done in GUI? if yes please just GUI i dont want jass
 
Dark Void
Hero spell that when cast on an allied unit it shields the unit(makes invulnerable) until the shield ammount goes out.
for example:
my hero has 20 inteligence
i cast dark void on an ally
it gives the ally a protective shield that will block the next 200damage(10xcasting unit INT)


when cast on an enemy
amplifies damage taken by 100% (instead of shielding makes unit more vulnerable and take 2x normal damage) lasts until the shield ammount goes out
for example:
my hero has 20 inteligence
i cast dark void on an enemy
it gives the enemy a damage amplifying shield that will double the next 200damage(10xcasting unit INT)

only 1 skill level is required

can this be done in GUI? if yes please just GUI i dont want jass

EDIT:changed the description a bit and added examples hope its better like this
 
I understood it all, but you are talking about blocking damage before it is taken which normally, requires jass/vjass.

What he wants is this:

Casting Type: Target Unit (Can be used on Enemy/Ally)
Lasting time: (Base Number)(Possible Add on by Percent of the casting units Current INT)
Shield: Blocks (Basic Number + ten times the amount INT the casting unit has currently)

Cancels out when: Unit has blocked the (Basic Number + 10*INT) Or when Duration runs out.

Its very simple how he said it to you. He needs A Damage system that can remove damages before they occur.

However I don't understand what he wants with the effect for Enemy units.
 
@Orthane
What he meant by "affects on Enemy units", is that, the unit will receive a 100% extra damage (amplified) for both magic and physical.
The shield runs out if the duration ended (20 seconds) OR the shield has reach its breakState which is 10 * INT of caster.

For the enemy, it should not be called as "shield", it should be called as a debuff, which has more logic than a "shield".
 
defskull got it right but looks like its needed jass so it is canceled
36885470.jpg
 
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