Spell:
Strafing Run
From the edge of the map a fighter flies out to the target point and beyond. right before you see the fighter going onto the target point, effects such as bullet marks (argh how do you describe it?) pop up in a wide line... argh i think this video explains it all:
YouTube - Company of Heroes absurd Strafing Run
If you could make an optional option that adds rocket being fired along side the bullets, that would be cool.
Bombing Run:
essentially strafing run, but with bombs, and the bombs blow up AFTER you see the plane:
YouTube - CoH Bombing Run
Tank Vulnerabilities:
So if a tank is hit on any of its sides, multiple events can happen:
Rear Hit: Critical Hit, the attack does X amount more damage, and has a chance for the following event to occur:
Rear Hit: Deals Critically high damage to the tank. This event occurs if none of the other events occur.
Engine Destroyed: Movement speed is drastically reduced, by the tank can still move.
Fuel Tank Exploded: Tank is instantly destroyed.
Out of Control: Only works if the tank is under 35% hp. The tank will become uncontrollable and begin moving about randomly and will explode after a few seconds. if it comes in contact with any unit, it will blow up.
Nothing: no effects other than the critical hit.
Side Hits: Side hits deal regular damage. Getting hit on the side has a chance to do one of these effects
Side Hit: Regular Damage. This event occurs if none of the other events occur.
Track Damaged: Reduced movement speed
Front Hits: Attacking a tanks front deals significantly lowered damage. Attacking the front has one of these effects:
Frontal Attack: The Tank takes 1/4 of the regular damage. This is standard if anyone of the other events occur.
Main Gun Destroyed: The Tank loses all attack damage.
Crew Member Killed: The Tank loses minor movement speed and minor attack damage.
Deflect: Tank takes no damage and the projectile is deflected upwards
Top Hit: Only applies when air units attack the tank.
Top Hit:Above normal damage, but less damage than a Rear Hit
Crew Member Killed: Same as above
Armament Destroyed: Tank can no longer attack, tank is silenced (for spells)
Fuel Tank Exploded: Tank is instantly destroyed
Tank Crew Killed: Tank becomes neutral, a circle of power pops up near the tank. once X amount of your own troops come near the circle of power, they go into the tank and the tank is operational
Once an event occurs, display the event name in red letters above the tank.
Ok... thats about it. If you cant do the Tank Damage, thats fine, i can live without it.
All of these effects can be removed if the tank is repaired to 90% of its hp.