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- Apr 22, 2007
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Spectrum is a little puzzle platformer I've been working on for a few weeks. I'm writing it in C++ using SDL and OpenGL, and Box2D for physics. Basically, I am shit at writing and art, so I've taken a "I don't really care and I know it" approach to that kind of development, i.e. the art is low resolution and the story is tongue-in-cheek. Anyway:
Some of the puzzles are also purely physics-based, and some of them are both. Additionally, more complex mechanics are introduced in later parts of the game.
I've mostly worked on coding so far, but I started working on sprites yesterday. This is practically the first computer art I've ever done, so I'd like some tips or advice.
I just finished the leg work on the main character's walk cycle. Still have the arms to do. Also, he's supposed to look like a douche with a mullet:
HATERS GONNA HATE
EDIT1:
Arms are complete, and cleaned up the legs a bit. Let me know if it looks good:
EDIT2:
Arms have been cleaned up again. Left arm was made bigger and longer and swingier. I think it's nice.
I'll try to set up a blog or something nice to document progress in the next few days. Let me know what you think.
The main mechanic behind the puzzles in this game is something I've called color-relative interactions. You have the ability to change your character's color between red, green, and blue. You can only interact with objects and terrain that additively contain your character's current color, e.g. if you are red, you can interact with red, yellow, magenta, and white objects/terrain.Story said:You are an important scientist at the Terrestrial Red Company, a research powerhouse. Your latest research has culminated in the creation of a solar power device which, in the right hands could mean endless energy for all, but in the wrong hands could spell the end of the world.
One sunny afternoon, you and your wife are taking a stroll. Suddenly, shit gets real, the ground starts shaking, and after several powerful flashes of light, all of the colors around you are messed up: the ground is red, the grass is blue, etc. Your wife is gone, too, and everyone else is acting strange. Someone bad seems to have activated your device from the top of the Terrestrial Red Company building. It's up to you to deactivate the device and find your wife before it's too late!
Some of the puzzles are also purely physics-based, and some of them are both. Additionally, more complex mechanics are introduced in later parts of the game.
I've mostly worked on coding so far, but I started working on sprites yesterday. This is practically the first computer art I've ever done, so I'd like some tips or advice.
I just finished the leg work on the main character's walk cycle. Still have the arms to do. Also, he's supposed to look like a douche with a mullet:
HATERS GONNA HATE
EDIT1:
Arms are complete, and cleaned up the legs a bit. Let me know if it looks good:
EDIT2:
Arms have been cleaned up again. Left arm was made bigger and longer and swingier. I think it's nice.
I'll try to set up a blog or something nice to document progress in the next few days. Let me know what you think.
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