This trigger is run on map initialization, the event is just put there because at first i thought it wasn't running or something.
When i look at this region there is absolutely no effects there. but the weirdest part is when i put it into any menu. including quest menu, game menu, log, or even a dialog. i can then see them!
I'm using the in-game model for bubble steam. "Doodads\Icecrown\Water\BubbleGeyserSteam\BubbleGeyserSteam.mdl".
I'm also using my own lighting.
it makes sense that it might be the lighting since when you go to one of those menus the lighting changes also. but i doubt it because other special effects seem to work fine.
i'll fix the leaks later.
Edit: i have no clue what the problem was but im going to use weather effects instead.
When i look at this region there is absolutely no effects there. but the weirdest part is when i put it into any menu. including quest menu, game menu, log, or even a dialog. i can then see them!
I'm using the in-game model for bubble steam. "Doodads\Icecrown\Water\BubbleGeyserSteam\BubbleGeyserSteam.mdl".
I'm also using my own lighting.
it makes sense that it might be the lighting since when you go to one of those menus the lighting changes also. but i doubt it because other special effects seem to work fine.
i'll fix the leaks later.
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Name
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Events
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Player - Player 1 (Red) types a chat message containing water as An exact match
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Conditions
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Actions
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Do Multiple ActionsFor each (Integer A) from 1 to 150, do (Actions)
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Loop - Actions
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Set RandomNumbers[2] = (RandomNumbers[2] + 1)
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Special Effect - Create a special effect at (Random point in Des40 <gen>) using Doodads\Icecrown\Water\BubbleGeyserSteam\BubbleGeyserSteam.mdl
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Set SPEF[RandomNumbers[2]] = (Last created special effect)
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Edit: i have no clue what the problem was but im going to use weather effects instead.
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