- Joined
- Jul 24, 2006
- Messages
- 62
Okay i dont even have a clue how to start this one;
My first thought would be to delete all special effects within 256 of the destroyed building, problem is there may be overlap with other special effects.
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Show Building Area
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Events
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Unit - A unit Finishes construction
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Conditions
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(Unit-type of (Constructed structure)) Equal to Elven Arcane Spire
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Actions
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Set CoOrds = (Position of (Constructed structure))
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Special Effect - Create a special effect at CoOrds using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (256.00, 0.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (-256.00, 0.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (0.00, -256.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (0.00, 256.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (181.00, 181.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (181.00, -181.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (-181.00, 181.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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Special Effect - Create a special effect at (CoOrds offset by (-181.00, -181.00)) using Doodads\Cinematic\EnergyField\EnergyField.mdl
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My first thought would be to delete all special effects within 256 of the destroyed building, problem is there may be overlap with other special effects.