- Joined
- Jul 10, 2018
- Messages
- 383
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Boss Spell Shoft
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Boss Spell [Shoft]
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Actions
- Unit - Pause (Casting unit)
- Animation - Play (Casting unit)'s stand victory animation
- Unit - Make (Casting unit) Invulnerable
- Wait 10.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 750.00 at (Position of (Casting unit)), dealing 85000.00 damage of attack type Spells and damage type Normal
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
- Unit - Make (Casting unit) Vulnerable
- Unit - Unpause (Casting unit)
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Events