- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey.
I have a slight problem I need some advice. It's about Flame Strike special effect. If I remove the special effect leak the effect won't appear, and if I don't remove the leak will stay.
So I'm here to ask how to solve this problem.
Here's the trigger and I've also attached the map to this post.
I have a slight problem I need some advice. It's about Flame Strike special effect. If I remove the special effect leak the effect won't appear, and if I don't remove the leak will stay.
So I'm here to ask how to solve this problem.
Here's the trigger and I've also attached the map to this post.
-
O Start
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Events
- Player - Player 1 (Red) types a chat message containing 3 as An exact match
- Conditions
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Actions
- Set Firestorm_Point = (Center of (Playable map area))
- Special Effect - Create a special effect at Firestorm_Point using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Wait 2.00 seconds
- Set Firestorm_Distance = 600.00
- Set TempReal = 0.00
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For each (Integer A) from 1 to 15, do (Actions)
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Loop - Actions
- Set TempReal = (TempReal + 24.00)
- Set TempLoc = (Firestorm_Point offset by Firestorm_Distance towards TempReal degrees)
- Special Effect - Create a special effect at TempLoc using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_TempLoc)
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Loop - Actions
- Custom script: call RemoveLocation(udg_Firestorm_Point)
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Events