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[Solved] How to use flamestrike model?

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Level 3
Joined
Sep 9, 2009
Messages
658
Okay, this has been bugging me for quite a while now but I never really bothered with it until now when I have absolute need for it. How do I get the flamestrike model to actually appear when I use it as a sfx? I tried to use the model under abilities and the one under spawned effects neither works.

Oh and for the chance that the problem might be in my triggering this is how I do it.

Special Effect - Create a special effect at loc using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Destroy last created special effect
 
Level 37
Joined
Mar 6, 2006
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9,243
Try this, it is a simple way to delay the destruction of effects:

  • Untitled Trigger 050
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • // Leaks a location
      • Special Effect - Create a special effect at (Random point in 1 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
      • Set r1 = 8.00
      • Trigger - Run Untitled Trigger 061 <gen> (ignoring conditions)
  • Untitled Trigger 061
    • Events
    • Conditions
    • Actions
      • Custom script: local effect e = bj_lastCreatedEffect
      • Wait r1 seconds
      • Custom script: call DestroyEffect(e)
      • Custom script: set e = null
 
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