- Joined
- Jan 25, 2020
- Messages
- 12
I see there are ways to change the rgb tint of units and doodads, but not spell effects? Is there a way to accomplish this with triggers that I'm maybe missing? I feel like this is possible..
I found an action for "set special effect color" for "last created effect", but it's not working for anything. "set special effect scale" however works just fine.
It's also strange how the water elemental for example, when you change the tint or transparency of this model, the water particle effects attached to the model don't change at all. The unit can be completely invisible, but the water effects are still there.
I've searched for these water effects as a separate thing in the editor somewhere maybe being called by the model to try and change it there, no luck. Anyone know where I could find those textures to change or reskin somehow without creating a new model?
I found an action for "set special effect color" for "last created effect", but it's not working for anything. "set special effect scale" however works just fine.
It's also strange how the water elemental for example, when you change the tint or transparency of this model, the water particle effects attached to the model don't change at all. The unit can be completely invisible, but the water effects are still there.
I've searched for these water effects as a separate thing in the editor somewhere maybe being called by the model to try and change it there, no luck. Anyone know where I could find those textures to change or reskin somehow without creating a new model?