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- Apr 15, 2008
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Space Engineers
"build your own space ship"
"build your own space ship"
General IdeaIn Space engineers, each player controls his own space ship in an epic space battle. What is different from other space-themed games is that you need to design your own space ship. In order to succesfully compete with others, you will need both engineering and piloting skills, to build a ship that suits you the best and is capable of dealing with your opponents.
Ship ConstructionYou are able to build a ship from scratch. The ship hull can be shapened tile-by-tile. It is not only cosmetic feature, both movement and collisions use the custom ship shape.
Then you need t place different devices on the ship, which define the ships movement and combat capabilities. The position of the device is crucial, for example engines affect ship differently, based on their position towards the center off mass. Also, devices inside the ship will likely be destroyed later than those exposed on the surface.![]()
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- engines
- stabilizers
- weapons (laser/railguns/missile) + turret version
- shield generators
- bridge with upgrades
- energy generators
- crane + cargo bay
- gravity generator
- fuel tanks/ammo supplies/batteries
- impact weapons
- radar
- FTL drive
those marked in green are already implemented
Flying the shipAnother difference between Space Engineers and most of other space maps is that Space Engineers has "reallistic" physics engine. If you place engines only one side of the ship, it will start revolving around as soon as you turn them on. Also the ships are affected by inertia, you need to consider that while building them (for example include some front engines, or you won't be able to stop.)![]()
Game mods, maps and goalsSpace Engineers will contain multiple scenarios, which will provide many different gaming experiences.Also, the scenarios can happen in different areas of space, so there will be another option to select map for each game. Some of the maps will provide completely different game options and possible strategies than the "standart".Demolition derby - an alternative to classic deathmatch, since it would be quite hard to detect, who killed whom (the ships fall apart slowly as they are hit), players score points for causing damage and lose for taking
Capture the asteroid - there will be one asteroid in the middle, and twi teams will have to drag it to certain spot, using some special devices (gravity guns, hooks, pushing them...)
Convoy - a cooperative game, where all players should work together to get a convoy of civilian ships through dangerous space areas. (Team has to cooperate not only in space, but while building the ships, some of the players need to load the civilians on their ships)
Fleet fight - two fleets, multiple rounds, the goal is to win as many rounds as possible by eliminating enemy fleets
Asteroid Race - some asteroids with rare ores will be scattered over map and multiple teams will have to mine them (again, players will need to cooperate on who will take mining ships and who fighters, or maybe fighter/miner hybrid ships....)
Space Race - run through all checkpoints faster than everyone else. You can choose to stuck your ship with engines to be the fastest, or guns to shoot everyone else down.Also, there will be option to limit the ships point cost, which limits the size of the ship.Outer space - default map, containing a small amount of asteroids
Asteroid field - this map will require very agile ships, in order to avoid omnipresent asteroid, some even travelling at high speeds
Planet - very interesting map with a planet in the middle, which affects the entire map with it's gravity. Keep orbiting around the planet, or the gravity will pull you down
More maps and scenarios coming...
Physics EngineRecently a very sophisticated physics engine was implemented. So far(ver. 0.3.8) it supports asteroid to asteroid and asteroid to ship collisions, ship to ship will be implemented soon. The results this physics engine produces follow the laws of physics (in simplified models).![]()
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Beta versionCurrently a beta version is avaiable, it contains some basic game modes, almost complete ship construction (however the selection of devices is limited) and is fully playable (except there are no victory conditions).
maps and scenarios
additional basic devices, higher-level devices
ship collision
improving device models/skins
further devices: radar, shield generator
turret weapons
missiles
further scenarios/maps
Thanks to all of the guys here on hive for their ideas, and authors of the two biggest inspirations for this map, Vlaada Chvatil for the board game "Galaxy Trucker" and Callex for his Cruiser Command map
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