- Joined
- Jun 12, 2007
- Messages
- 1,261
I made a trigger for a rematch system in a mini game I made as it's pretty short.
The first time the trigger runs the sounds play fine.
Now, the second time it wont run the sounds!
Is this because I destroyed the sounds?
The first time the trigger runs the sounds play fine.
Now, the second time it wont run the sounds!
Is this because I destroyed the sounds?
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Start
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Events
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Conditions
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Actions
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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Camera - Set the camera bounds for (Player((Integer A))) to Z Play <gen>
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Trigger - Turn off (This trigger)
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Sound - Play ArrangedTeamInvitation <gen>
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Set Sound[1] = (Last played sound)
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Game - Display to (All players) the text: (PlayerColor[13] + Prepare yourselves!)
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Wait 3.00 seconds
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Sound - Play BattleNetTick <gen>
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Set Sound[2] = (Last played sound)
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Game - Display to (All players) the text: (PlayerColor[13] + Ready....)
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Wait 3.00 seconds
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Sound - Play BattleNetTick <gen>
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Set Sound[3] = (Last played sound)
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Game - Display to (All players) the text: (PlayerColor[13] + Set....)
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Wait 3.00 seconds
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Sound - Play ClanInvitation <gen>
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Set Sound[4] = (Last played sound)
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Game - Display to (All players) the text: (PlayerColor[13] + GO!)
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Trigger - Run Multiboard <gen> (ignoring conditions)
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Trigger - Turn on Tips <gen>
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Trigger - Turn on Tips Off <gen>
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Trigger - Turn on Tips On <gen>
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Trigger - Turn on Item Crystal Spawn <gen>
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For each (Integer A) from 1 to PlayersAlive, do (Actions)
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Loop - Actions
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Set ItemPoint = (Random point in The Pit <gen>)
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Special Effect - Create a special effect at ItemPoint using AImaTarget.mdx
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Special Effect - Destroy (Last created special effect)
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Item - Create SpawnItem[(Random integer number between 1 and 23)] at ItemPoint
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Custom script: call RemoveLocation(udg_ItemPoint)
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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Sound - Destroy Sound[(Integer A)]
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Wait 2.00 seconds
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Trigger - Turn on Golem Left Is 1 <gen>
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Trigger - Turn on Create <gen>
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Trigger - Turn on Increase <gen>
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