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Cinematic not running-Black screen

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Level 13
Joined
Dec 19, 2020
Messages
237
Hello,

I've made a cinematic which has to run when an optional quest has been completed. I have divided the triggers over four triggers. The first two look this way:
  • Cinematic SetUp2
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
      • (Count structures controlled by Player 11 (Dark Green) (Exclude incomplete structures)) Equal to 0
    • Actions
      • Trigger - Turn off (This trigger)
      • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Turn cinematic mode On for (All players)
      • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
      • Environment - Set sky to Generic Sky
      • Unit - Create 1 Rokaro Fairsight for Player 1 (Red) at (Center of Cinematic2 Rokaro <gen>) facing Default building facing degrees
      • Set FakeRokaro = (Last created unit)
      • Unit - Create 1 Gorfax Wolffang for Player 1 (Red) at (Center of Cinematic2 Gorfax <gen>) facing 180.00 degrees
      • Set FakeGorfax = (Last created unit)
      • Unit - Create 1 Zul'Rall for Player 1 (Red) at (Center of Cinematic2 ZulRall A <gen>) facing Default building facing degrees
      • Set FakeZulRall = (Last created unit)
      • Unit - Create 1 Verité Trollhunter for Player 11 (Dark Green) at (Center of Cinematic2 Verite <gen>) facing Default building facing degrees
      • Set FakeVerite = (Last created unit)
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Hide (Picked unit))
      • Unit - Unhide FakeGorfax
      • Unit - Unhide FakeRokaro
      • Unit - Unhide FakeVerite
      • Unit - Unhide FakeZulRall
      • Unit - Pause all units
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Trigger - Run Optionalquest3 Cinematic <gen> (checking conditions)
  • Optionalquest3 Cinematic
    • Events
    • Conditions
    • Actions
      • Trigger - Turn on Cinematic Skipped 2 <gen>
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- Start of cinematic --------
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display How wonderful to se.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display What do you want or.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display Nothing. The real q.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display If you have come lo.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display I didn't come for a.... Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display Where are you waiti.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeGorfax named Gorfax Wolffang: Play No sound and display She is right. Just .... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Allright. Any last .... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display Yes. I regret that .... Modify duration: Add 6.00 seconds and Wait
      • Unit - Unpause FakeZulRall
      • Animation - Play FakeZulRall's Attack - 1 animation
      • Animation - Play FakeVerite's Death animation
      • Animation - Play FakeZulRall's Stand animation
      • Unit - Pause FakeZulRall
      • Animation - Play FakeVerite's Dissipate animation
      • Unit - Remove FakeVerite from the game
      • Unit - Unpause FakeZulRall
      • Unit - Order FakeZulRall to Move To (Center of Cinematic Zul 1B <gen>)
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display That's done.. Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Yes. My tribe has b.... Modify duration: Add 6.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display No thanks. Let's co.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeGorfax named Gorfax Wolffang: Play No sound and display Are you still aidin.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Ya mon. Let us proc.... Modify duration: Add 3.00 seconds and Wait
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- End of cinematic --------
      • Trigger - Turn off Cinematic Skipped 2 <gen>
      • Trigger - Run Cinematic CleanUp2 <gen> (checking conditions)
When the quest is completed, the screen turns black, but not in cinematic mode. I can still see the minimap for example. Could someone tell me what i'm doing wrong (and why it is wrong)?

Thanks in advance!
 
Level 13
Joined
Dec 19, 2020
Messages
237
Can you show the trigger that set true/false the variable "Cinematicskipped"?

These are the other two triggers used:
  • Cinematic CleanUp2
    • Events
    • Conditions
    • Actions
      • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Remove FakeRokaro from the game
      • Unit - Remove FakeGorfax from the game
      • Unit - Remove FakeZulRall from the game
      • Unit - Remove FakeVerite from the game
      • Environment - Set sky to None
      • Cinematic - Turn cinematic mode Off for (All players)
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Trigger - Run Optional quest 3 completed <gen> (checking conditions)
  • Cinematic Skipped 2
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Set Cinematicskipped = True
      • Trigger - Run Cinematic CleanUp2 <gen> (checking conditions)
 
Level 24
Joined
Jun 26, 2020
Messages
1,850
These are the other two triggers used:
  • Cinematic CleanUp2
    • Events
    • Conditions
    • Actions
      • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Unit - Remove FakeRokaro from the game
      • Unit - Remove FakeGorfax from the game
      • Unit - Remove FakeZulRall from the game
      • Unit - Remove FakeVerite from the game
      • Environment - Set sky to None
      • Cinematic - Turn cinematic mode Off for (All players)
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Trigger - Run Optional quest 3 completed <gen> (checking conditions)
  • Cinematic Skipped 2
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Trigger - Turn off (This trigger)
      • Set Cinematicskipped = True
      • Trigger - Run Cinematic CleanUp2 <gen> (checking conditions)
Ok, where is the part that returns to false the variable "Cinematicskipped"?
 
Level 13
Joined
Dec 19, 2020
Messages
237
Ok, where is the part that returns to false the variable "Cinematicskipped"?

There isn't. In my map, there are two cinematics. The first one (the opening cinematic) makes use of the same sort of trigger. The first cinematic isn't having this kind of problem. The second has. Why is it important to have your suggestion?
 
Level 24
Joined
Jun 26, 2020
Messages
1,850
There isn't. In my map, there are two cinematics. The first one (the opening cinematic) makes use of the same sort of trigger. The first cinematic isn't having this kind of problem. The second has. Why is it important to have your suggestion?
That's the problem, because that variable remains true so in the trigger:
  • Cinematic SetUp2
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
      • (Count structures controlled by Player 11 (Dark Green) (Exclude incomplete structures)) Equal to 0
    • Actions
      • Trigger - Turn off (This trigger)
      • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Turn cinematic mode On for (All players)
      • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
      • Environment - Set sky to Generic Sky
      • Unit - Create 1 Rokaro Fairsight for Player 1 (Red) at (Center of Cinematic2 Rokaro <gen>) facing Default building facing degrees
      • Set FakeRokaro = (Last created unit)
      • Unit - Create 1 Gorfax Wolffang for Player 1 (Red) at (Center of Cinematic2 Gorfax <gen>) facing 180.00 degrees
      • Set FakeGorfax = (Last created unit)
      • Unit - Create 1 Zul'Rall for Player 1 (Red) at (Center of Cinematic2 ZulRall A <gen>) facing Default building facing degrees
      • Set FakeZulRall = (Last created unit)
      • Unit - Create 1 Verité Trollhunter for Player 11 (Dark Green) at (Center of Cinematic2 Verite <gen>) facing Default building facing degrees
      • Set FakeVerite = (Last created unit)
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Hide (Picked unit))
      • Unit - Unhide FakeGorfax
      • Unit - Unhide FakeRokaro
      • Unit - Unhide FakeVerite
      • Unit - Unhide FakeZulRall
      • Unit - Pause all units
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Trigger - Run Optionalquest3 Cinematic <gen> (checking conditions)
  • Optionalquest3 Cinematic
    • Events
    • Conditions
    • Actions
      • Trigger - Turn on Cinematic Skipped 2 <gen>
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- Start of cinematic --------
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display How wonderful to se.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display What do you want or.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display Nothing. The real q.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display If you have come lo.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display I didn't come for a.... Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display Where are you waiti.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeGorfax named Gorfax Wolffang: Play No sound and display She is right. Just .... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Allright. Any last .... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display Yes. I regret that .... Modify duration: Add 6.00 seconds and Wait
      • Unit - Unpause FakeZulRall
      • Animation - Play FakeZulRall's Attack - 1 animation
      • Animation - Play FakeVerite's Death animation
      • Animation - Play FakeZulRall's Stand animation
      • Unit - Pause FakeZulRall
      • Animation - Play FakeVerite's Dissipate animation
      • Unit - Remove FakeVerite from the game
      • Unit - Unpause FakeZulRall
      • Unit - Order FakeZulRall to Move To (Center of Cinematic Zul 1B <gen>)
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display That's done.. Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Yes. My tribe has b.... Modify duration: Add 6.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display No thanks. Let's co.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeGorfax named Gorfax Wolffang: Play No sound and display Are you still aidin.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Ya mon. Let us proc.... Modify duration: Add 3.00 seconds and Wait
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- End of cinematic --------
      • Trigger - Turn off Cinematic Skipped 2 <gen>
      • Trigger - Run Cinematic CleanUp2 <gen> (checking conditions)
With the part "If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)" as the variable "Cinematicskipped" is still true so this always will happen so the rest of the trigger will be skipped that includes the cinematic mode.
 
Level 13
Joined
Dec 19, 2020
Messages
237
That's the problem, because that variable remains true so in the trigger:
  • Cinematic SetUp2
    • Events
      • Unit - A unit owned by Player 11 (Dark Green) Dies
    • Conditions
      • (Count structures controlled by Player 11 (Dark Green) (Exclude incomplete structures)) Equal to 0
    • Actions
      • Trigger - Turn off (This trigger)
      • Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Turn cinematic mode On for (All players)
      • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
      • Environment - Set sky to Generic Sky
      • Unit - Create 1 Rokaro Fairsight for Player 1 (Red) at (Center of Cinematic2 Rokaro <gen>) facing Default building facing degrees
      • Set FakeRokaro = (Last created unit)
      • Unit - Create 1 Gorfax Wolffang for Player 1 (Red) at (Center of Cinematic2 Gorfax <gen>) facing 180.00 degrees
      • Set FakeGorfax = (Last created unit)
      • Unit - Create 1 Zul'Rall for Player 1 (Red) at (Center of Cinematic2 ZulRall A <gen>) facing Default building facing degrees
      • Set FakeZulRall = (Last created unit)
      • Unit - Create 1 Verité Trollhunter for Player 11 (Dark Green) at (Center of Cinematic2 Verite <gen>) facing Default building facing degrees
      • Set FakeVerite = (Last created unit)
      • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Hide (Picked unit))
      • Unit - Unhide FakeGorfax
      • Unit - Unhide FakeRokaro
      • Unit - Unhide FakeVerite
      • Unit - Unhide FakeZulRall
      • Unit - Pause all units
      • Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Trigger - Run Optionalquest3 Cinematic <gen> (checking conditions)
  • Optionalquest3 Cinematic
    • Events
    • Conditions
    • Actions
      • Trigger - Turn on Cinematic Skipped 2 <gen>
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- Start of cinematic --------
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display How wonderful to se.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display What do you want or.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display Nothing. The real q.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display If you have come lo.... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display I didn't come for a.... Modify duration: Add 5.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display Where are you waiti.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeGorfax named Gorfax Wolffang: Play No sound and display She is right. Just .... Modify duration: Add 4.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Allright. Any last .... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeVerite named Verité Trollhunter: Play No sound and display Yes. I regret that .... Modify duration: Add 6.00 seconds and Wait
      • Unit - Unpause FakeZulRall
      • Animation - Play FakeZulRall's Attack - 1 animation
      • Animation - Play FakeVerite's Death animation
      • Animation - Play FakeZulRall's Stand animation
      • Unit - Pause FakeZulRall
      • Animation - Play FakeVerite's Dissipate animation
      • Unit - Remove FakeVerite from the game
      • Unit - Unpause FakeZulRall
      • Unit - Order FakeZulRall to Move To (Center of Cinematic Zul 1B <gen>)
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display That's done.. Modify duration: Add 2.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Yes. My tribe has b.... Modify duration: Add 6.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeRokaro named Rokaro Fairsight: Play No sound and display No thanks. Let's co.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeGorfax named Gorfax Wolffang: Play No sound and display Are you still aidin.... Modify duration: Add 3.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from FakeZulRall named Zul'Rall: Play No sound and display Ya mon. Let us proc.... Modify duration: Add 3.00 seconds and Wait
      • Wait 2.00 seconds
      • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
      • -------- End of cinematic --------
      • Trigger - Turn off Cinematic Skipped 2 <gen>
      • Trigger - Run Cinematic CleanUp2 <gen> (checking conditions)
With the part "If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)" as the variable "Cinematicskipped" is still true so this always will happen so the rest of the trigger will be skipped that includes the cinematic mode.

Thanks for the reply! It ain't clear to me how to solve this. Should I ad another trigger?
 
Level 24
Joined
Jun 26, 2020
Messages
1,850
I think you must add to all the triggers that have cinematic in the top the action "Set Cinematicskipped = False".

If your map is a single player or a campaing you can use the function "Add to trigger queue" instead of "Run trigger", I'm not sure how its works, but the normal campaings use that function, I think if you use it the triggers you add will run in the order you add them, I mean the next trigger won't run until the previous trigger end to run, so you can use "Skip remaining actions" calmer, so that will be skipped and then run the next trigger (correct me if I'm wrong).
 
I think you must add to all the triggers that have cinematic in the top the action "Set Cinematicskipped = False".

If your map is a single player or a campaing you can use the function "Add to trigger queue" instead of "Run trigger", I'm not sure how its works, but the normal campaings use that function, I think if you use it the triggers you add will run in the order you add them, I mean the next trigger won't run until the previous trigger end to run, so you can use "Skip remaining actions" calmer, so that will be skipped and then run the next trigger (correct me if I'm wrong).

The thing that confuses is me is I can't see any action that would cause the screen to fade to black, since he's using a white mask. So I was trying to see what would cause the screen to turn to black and work backwards from that.
 
Level 13
Joined
Dec 19, 2020
Messages
237
I think you must add to all the triggers that have cinematic in the top the action "Set Cinematicskipped = False".

If your map is a single player or a campaing you can use the function "Add to trigger queue" instead of "Run trigger", I'm not sure how its works, but the normal campaings use that function, I think if you use it the triggers you add will run in the order you add them, I mean the next trigger won't run until the previous trigger end to run, so you can use "Skip remaining actions" calmer, so that will be skipped and then run the next trigger (correct me if I'm wrong).

Thanks a lot for the advice (both of you). It is working. There are only two new problems showing up.
1. All the units have been removed from the map after the cinematic plays. I don't know why because they are unhided and i never gave the order to remove them.
2. If i decide to skip the cinematic while it is running, it leaves cinematic mode, but it keeps playing the dialog on screen.

Does anyone of you know what the problems could be?
 
Level 27
Joined
May 18, 2018
Messages
397
Thanks a lot for the advice (both of you). It is working. There are only two new problems showing up.
1. All the units have been removed from the map after the cinematic plays. I don't know why because they are unhided and i never gave the order to remove them.
2. If i decide to skip the cinematic while it is running, it leaves cinematic mode, but it keeps playing the dialog on screen.

Does anyone of you know what the problems could be?

1. The units are not actually removed, they are hidden. This is because you used this in "Cinematic SetUp2":
  • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Hide (Picked unit))
You have to unhide them again after the cinematic has finished:
  • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Unhide (Picked unit))
2. If a cinematic has started, you should constantly check if it has been skipped, otherwise it will continue to execute its actions. Use this after every dialogue or important moment in cinematics to verify that it has not been skipped:
  • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
 
Level 13
Joined
Dec 19, 2020
Messages
237
1. The units are not actually removed, they are hidden. This is because you used this in "Cinematic SetUp2":
  • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Hide (Picked unit))
You have to unhide them again after the cinematic has finished:
  • Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Unhide (Picked unit))
2. If a cinematic has started, you should constantly check if it has been skipped, otherwise it will continue to execute its actions. Use this after every dialogue or important moment in cinematics to verify that it has not been skipped:
  • If (Cinematicskipped Equal to True) then do (Skip remaining actions) else do (Do nothing)

Thanks for the advice. Tomorrow, i'll look into it.

EDIT: The first point is fixed. Thanks a lot!
The second one doesn't however. The dialog keeps running and after the cinematic has been skipped strange building 'animations' appear. This hasn't happened before. Do you have any idea what the problem could be?

Another EDIT: all problems are solved by now. To all of you who helped me: thanks a lot!
 
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