You could do it with triggers, or like this
Open a model in the
Model Editor.
First go to Windows > Sequence Manager, open the attack animation, copy the first Interval (Number, where it says From: xxxx).
Next, go to Windows > Node Manager, right click on the blank space below all of the bones, attachment points, collision shapes and event objects and pick "Create Event Object".
A new object will appear. Open the new object, right click on the "Event Tracks" space, pick "Create New", paste the starting interval of the attack animation, OK.
Then, make sure the "Type" is set to "SND (Sound)" and choose the sound you want to add in the "Data:" field.
Since you said you want gun sounds, I would suggest you to use "KGYR - GyrocopterAttack" or "KRIF - RiflemanAttack1".
When you are done, save the model and import.
What's the triggers then? Oh and I want it mui
Oh come on, It's really not that hard.