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Sound Problems

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Level 15
Joined
Nov 26, 2005
Messages
1,151
Ok, so hello guys.

I hate using sounds, but I have to this time.
What I want is - just to play a 3D sound when a unit is firing. That's the trigger, right? :

  • Effect
    • Events
      • Unit - A unit Is attacked
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Attacking unit)) Equal to Alpha Squad Member
        • Then - Actions
          • Sound - Play 123 <gen> at 100.00% volume, attached to (Attacking unit)
        • Else - Actions

My unit has an attack speed of 0.8 sec.

And the picture is the sound variable.

Ingame - absolutely no sound is playing. Why ? Any ideas ?
 

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Level 8
Joined
Dec 9, 2009
Messages
397
Is there a way to just replace the default sound with that one?
for example, when mortar team fires, it sounds like it shot, can you replace that sound?
or to add a 2nd sound.
 
Level 15
Joined
Nov 26, 2005
Messages
1,151
Ty for replies, people. Well, I cannot temper wit the model cause this model will use 20 different weapons with 6-7 different sounds. I will try the min distace and see if it goes.

EDIT:

kleinerhauck, you were right!! I set min distance and it all works! Ty a million. Ty all, too. Rep given.
 
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