- Joined
- Oct 28, 2019
- Messages
- 478
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Bowman
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Attacking unit)) Equal to Archer
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Actions
- Set VariableSet RandomNumberSound1 = (Random integer number between 1 and 60)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RandomNumberSound1 Equal to 1
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Then - Actions
- Sound - Play battle001 <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RandomNumberSound1 Equal to 2
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Then - Actions
- Sound - Play battle101 <gen>
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RandomNumberSound1 Equal to 3
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Then - Actions
- Sound - Play battle2 <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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Events