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[Solved] Something interrupts a unit's spell animation

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Jan 23, 2015
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Hmm, tried changing it and what I found out is that the animation ends when the spell is cast (at cast point) and I want to instantly cast the spell while the animation continues playing.

Does it have something to do with model editor? Cause this animation was a stand animation by default, which I modified and set to "Spell" animation. (in the model editor this animation works properly)
 
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