There has not been a good solo mapping contest for a while, and also it might come in handy in the situation , but as well in Yours, dear mappers.
I am looking to start a contest because of one important thing:
I've recently grabbed my escrot's certificate of design and artistic style tutor from a company course. Now, to the finals I can do a few things, from which one is to take up a student and tutor him/her for 1 month, then provide resources of previous work and works after the 1 month of education period to my finals application, along with my opinion on the development of the "student".
I'm an experienced designer and work as an art director currently, and am as well quite versed in the tools of warcraft 3.
Another possible bonus would be my recommendation to a school/studio that you might want to attend in the future as a level designer.
The contest won't be simple but not too hard either. My main goal is to find dedicated people with at least average skills and a knack for interesting designs. It's not all about who does the best triggers. Actually, the level design and the ideas will take a bit role in this case, not just the triggers.
The map, since it's a mapping contest ,will need to be playable. But you can go as wild as you wish with the level (as long as it's playable of course).
The theme would be related to 3 facts:
- Traps
- Interior
- Riddles
Map length is to be decided yet. Most likely around 30-60 minutes of playtime. Trust me. If you know how to design an area, and do an interesting combination of tasks to complete in there, you can achieve 30 minutes with just a few rooms. I don't want to restrict the time since it really depends how people figure out the riddles/traps/puzzles along your level.
You can do anything you think that would fit this. Let it be some ancient ruins, a hideout of some bandits, an old wizards tower, a dungeon, etc etc. Imagine a hero venturing into a dungeon full of traps and secrets and has to work his way through. It does not have to be linear. It can be semi open as well. Returning points, teleporters, text riddles, spiky traps, conspiring elements? All, or any! This is what I want to see.
Be creative. The ideas and the immersion are key factors.
If possible, I would like to take part as one of the judges in this competition as well.
Let me know what you guys think.
I am looking to start a contest because of one important thing:
I've recently grabbed my escrot's certificate of design and artistic style tutor from a company course. Now, to the finals I can do a few things, from which one is to take up a student and tutor him/her for 1 month, then provide resources of previous work and works after the 1 month of education period to my finals application, along with my opinion on the development of the "student".
I'm an experienced designer and work as an art director currently, and am as well quite versed in the tools of warcraft 3.
Another possible bonus would be my recommendation to a school/studio that you might want to attend in the future as a level designer.
***
The contest won't be simple but not too hard either. My main goal is to find dedicated people with at least average skills and a knack for interesting designs. It's not all about who does the best triggers. Actually, the level design and the ideas will take a bit role in this case, not just the triggers.
The map, since it's a mapping contest ,will need to be playable. But you can go as wild as you wish with the level (as long as it's playable of course).
The theme would be related to 3 facts:
- Traps
- Interior
- Riddles
Map length is to be decided yet. Most likely around 30-60 minutes of playtime. Trust me. If you know how to design an area, and do an interesting combination of tasks to complete in there, you can achieve 30 minutes with just a few rooms. I don't want to restrict the time since it really depends how people figure out the riddles/traps/puzzles along your level.
You can do anything you think that would fit this. Let it be some ancient ruins, a hideout of some bandits, an old wizards tower, a dungeon, etc etc. Imagine a hero venturing into a dungeon full of traps and secrets and has to work his way through. It does not have to be linear. It can be semi open as well. Returning points, teleporters, text riddles, spiky traps, conspiring elements? All, or any! This is what I want to see.
Be creative. The ideas and the immersion are key factors.
If possible, I would like to take part as one of the judges in this competition as well.
Let me know what you guys think.
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