Skink Chief

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Skink chief with a blowpipe

maybe I'll make a club version later


recommended editor parameters:


Combat - Attack 1 - Animation Damage Point 0.250
Art - Projectile Launch - X: 0
Art - Projectile Launch - Y: 110
Art - Projectile Launch - Z: 90
Art - Projectile Launch - Z (Swimming): 0
Combat - Attack 1 - Animation Damage Point: 0.3
Art - Animation Walk/Run Speed 250.00
Previews
Contents

Skink Chief (Hero) (Model)

Skink Chief (Unit) (Model)

Skink Chief Icon 1 (Icon)

Skink Chief Icon 2 (Icon)

Reviews
ILH
ILH
A charming custom lizard hero. Works in-game. Approved!
"At sunrise on the next day we were suddenly awoken by a strange sound. The entire jungle seemed to be moving and quivering around us. When the jungle mist cleared we looked down upon a sea of living lizard-daemons filling the entire clearing. There were the colour of jade with yellow crest and were marching in unison..."

—Voyage of Yin-Tuan to Lustria, ca. 1690 IC
 
An incredible model wtih amazing textures and animations, love it! 💛

Btw, check 'Spell Throw Swim' for water particles in both. Also check 'Spell Swim' for the unit version: there are some bones lul. Might be a good idea, just in case, to raise the height of the fallen shields, glitch-wise.
P.S. Wonder why they keep losing weapons in the 'Death Swim' when one can make the water very transparent, I'd fix that.
 
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An incredible model wtih amazing textures and animations, love it! 💛

Btw, check 'Spell Throw Swim' for water particles in both. Also check 'Spell Swim' for the unit version: there are some bones lul. Might be a good idea, just in case, to raise the height of the fallen shields, glitch-wise.
P.S. Wonder why they keep losing weapons in the 'Death Swim' when one can make the water very transparent, I'd fix that.
they lose weapons on purpose (I just didn't want to animate them lol)
 
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