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NyxScream
Last Activity:
Oct 8, 2018
Joined:
Mar 30, 2013
Messages:
64
Location:
Venezuela.
Occupation:
Industrial Production Assistant.

NyxScream

DotA player, Carry., from Venezuela.

NyxScream was last seen:
Oct 8, 2018
    1. Dr Super Good
      Dr Super Good
      ----------
      someone give me the link where you get several pages with wc3 models?
      ----------
      Models

      That is why they have that section after all.
    2. jonhysone
      jonhysone
      Hmmm I got everything... How many players do you need in your map ?
    3. jonhysone
      jonhysone
      Sorry for the last reply !
      Hmm there are many solutions for this. I would suggest this :

      - First you create a region in where Lions are created. And create another region in where tigers are created, then create a big region around the forest ( No problem if it goes out of forest , no problem just create a big only one )

      Do this ( Tell me when it doesn't work , i will give u another solution ) :

      Events
      Map Initialization
      Conditions
      Actions
      Set Big_Jungle = (Region Jungle -gen-)
      Set Tigers_Camp = (Region Tigers -gen-)
      Set Lions_Camp = (Region Lions -gen-)
      Set Tigers_Target = (Center of Region Lions -gen-)
      Set Lions_Target = (Center of Region Tigers -gen-)


      Attack each other
      Events
      ---- Any event you want ----
      Conditions
      Actions
      Set Tigers_Group = (Every Unit in Big_Jungle Region of type Tiger)
      Set Lions_Group = (Every Unit in Big_Jungle Region of type Lion)
      Unit Group - Pick Every Unit in Tigers_Group and do multiple actions :
      Loop - Actions
      Unit - Order (Picked Unit) to Attack-Move to Tigers_Target === That means it will move to the lions spawning camp, if tigers find any one in the road , tigers will attack him, if not, they will move directly to lions camp)
      Unit Group - Pick Every Unit in Lions_Group and do multiple actions :
      Loop - Actions
      Unit - Order (Picked Unit) to Attack-Move to Lions_Target === That also means lions will attack every tiger in the way :D
      Custom script: call DestroyGroup(udg_Tigers_Group)
      Custom script: call DestroyGroup(udg_Lions_Group)


      This means all tigers will fight lions because they will meet in the way ... but first you should make them enemies. You should make them treat each other as enemies, because Neutral Passive won't attack Neutral Passive. :/

      It's more complicated if you want two neutral passive unit-types attack each other.

      Question : Why do you want them both Neutral passive ?
    4. jonhysone
      jonhysone
      Ahahah thanks for complaining :D

      For naruto manga I stopped at 692 , it's so awesome , Sasuke has launched a revolution it's so awesome. I don't want to see remaining chapters, i want to see the fight in anime after one year maybe :S.. it will be awesome and will be good animated :D
    5. jonhysone
      jonhysone
      Hey again, nice to hear from you ! ;)
      To make active ability turn into passive, or passive turns into active, there are some ways but the best is:
      1- Create 2 spells, one is based on an active ability ( like defend or whatever your spell targets), and one based on a passive spell ( like immolation ).
      2- Whenever you need to remove the active one, just remove it by (Unit - Remove (Radiance for example) from 'Your Unit')... (Unit - Add (Radiance Passive) to 'Your Unit')... You can use it whenever you want, I mean you can use it with any trigger.

      For example we take cooldown event as an example. For example we have our active ability works, when it ends, it turns passive. So :

      Events
      Unit - A Unit starts the effect of an ability
      Conditions
      (Ability Being Cast) Equal to Immolation Active
      Actions
      You can save here caster unit in a variable using Set Caster = (Triggering Unit)
      Countdown Timer - Start Immolation_Timer that expires in 'Cooldown' seconds.

      Events
      Timer - Immolation_Timer Expires
      Conditions
      Actions
      Unit - Remove Immolation Active from 'Your Unit' ( If you set caster = triggering Unit then put it caster)
      Unit - Add Immolation Passive to 'Your Unit'


      For more information also look at this comment:
      http://www.hiveworkshop.com/forums/world-editor-help-zone-98/how-make-passive-ability-into-active-ability-174179/#post1658357
    6. DUTY OF RS
    7. Mythic
      Mythic
      Hi! :cgrin:
    8. jonhysone
      jonhysone
      I am very glad :) Enjoy your presence in the hive
    9. jonhysone
      jonhysone
      hahaha xD Yes I knew that since you're from Venezuela :P
    10. jonhysone
      jonhysone
      You use google translate ? :D
    11. UndeadImmortal
    12. UndeadImmortal
      UndeadImmortal
      I dunno but i'm shocked with the number of your posts per day xD
    13. MiniMage
    14. UndeadImmortal
      UndeadImmortal
      ----------
      Posts Per Day: 17.21
      ----------
      O.O...
    15. MiniMage
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  • About

    Location:
    Venezuela.
    Occupation:
    Industrial Production Assistant.
    Current Project:
    I'm working on a melee map, but I am more advanced map in modeling and not on the system, not a lot of triggers, vJASS, JASS, etc. : (
    WarCraft 3 Account:
    NyxScream
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Sentinels
    I am a humble person, proactive and eager to learn, I'm Latino, Latin America, in order to study graphic design and good pleasure to be a member of hiveworkshop.com

    Draw on paper, and very good at editing maps world edit.

    Signature

    [​IMG]
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