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Skill Level Requirement Help

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Level 4
Joined
May 20, 2009
Messages
96
Im having trouble figuring out how to make a trigger that will do the following:
-Reach certain level in a skill/ability your aloud to use an item


Anyone help plz?? lol
(skill/abiity) as in you get lvl 3 in defiance aura and u can use weapon)
 
Level 6
Joined
Aug 12, 2007
Messages
133
  • Events
    • Unit - A unit Acquires an item
  • Conditions
    • (Item-type of (Item being manipulated)) Equal to Item
    • (Level of Acid Bomb for (Hero Manipulating Item)) Equal to 3
  • Actions
    • Trigger - Turn off Initialization <gen>
Where Item is the Item Variable is the item you want.
Acid Bomb should be the ability required
Initialization is this:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to <Item requireing level>
    • Actions
      • Unit - Order (Hero manipulating item) to drop Item at <Probably his position>
      • Floating Text - Create floating text that reads <Text Here> above <the Hero> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
If my triggering knowledge is right, this should work. If not, it's a start.
 
Level 16
Joined
May 1, 2008
Messages
1,605
Moin moin =)

Just need one trigger for this plan:

  • TestTrig541
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to (==) <Your Item>
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of <Your Ability> for (Triggering unit)) Equal to (==) X
        • Then - Actions
          • -------- Do your actions --------
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Triggering unit)
Greetings
~ The Bomb King > Dr. Boom
 
Level 4
Joined
May 20, 2009
Messages
96
Moin moin =)

Just need one trigger for this plan:

  • TestTrig541
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to (==) <Your Item>
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of <Your Ability> for (Triggering unit)) Equal to (==) X
        • Then - Actions
          • -------- Do your actions --------
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Triggering unit)
Greetings
~ The Bomb King > Dr. Boom



Hey Mr. boom "then-actions" what do i do for "do your actions"?
 
Level 4
Joined
May 20, 2009
Messages
96
Moin moin =)

Just need one trigger for this plan:

  • TestTrig541
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to (==) <Your Item>
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of <Your Ability> for (Triggering unit)) Equal to (==) X
        • Then - Actions
          • -------- Do your actions --------
        • Else - Actions
          • Hero - Drop (Item being manipulated) from (Triggering unit)
Greetings
~ The Bomb King > Dr. Boom


if - condition i cant get walkthrough plox? loolz
 
Level 16
Joined
May 1, 2008
Messages
1,605
Moin moin =O

First of all triple post not allowed! ( But I'm not here to give a warning )

Show my small tutorial with that if then else stuff ( hope you understand it )

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blearzk1mz5qxp46t.jpg


bleasivur7ke9hvg5.jpg


bleas8gli3kj3wpyt.jpg


Greetings
~ The Bomb King > Dr. Boom
 
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