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Moderator
18:13, 6th Apr 2012
DonDustin: not a fan of the chosen texture, but people might find use
DonDustin: not a fan of the chosen texture, but people might find use
(1 ratings)
Add some polygons in those areas.
i checked them in game and it's visible, gonna fix it soon...If those will be visible in game, probably.
im glad to know that you like my modelNice model there, bro I remember making a skateboarding map long time ago, I will look for it in my computer, maybe even finish it with this model
Nice. Now it is complete and the wrap seems better than the last one.
thnx!!Nicy!
hmm you are right, on the portrait version i could remove the screws and slightly decrease file sizeToo much details in my opinion.
I think you can really save some filesize if you dont make the screws on the bottom in 3d.
well each model is around 30kb, is that a lot?The filesize is quite big for a small-ish doodad...
rotating model in editor:Looks good for in-game textures, but I think it has a pretty excessive file-size for a simple model.
You know that you can tilt a model by using negative tilt maximums in the editor, right? That's more efficient than importing a whole new model into the map just to rotate it.
Looks really cool, though. I would suggest teamcoloring the wheels and giving it an attachment point, so that it could actually be used to make skateboard-riding units.
maybe?tony hawk map?
whaaaat?I've got some other idea to lower the filesize and the poly count. why don't you delete the polygons at the bottom of the skateboard and set the texture of the main board to two sided. Just see if it works better than this.
i know and im glad that you suggested that, problem is that it will take sometime for me to get the snapping right...Well, that one is just a suggestion, take it or not, it's up to you.
now that's what i call a useless comment *_* (no offense)Just noticed that the file size is 13.37
true, ive never actually seen a skateboarding map...I like it but hard to find much use for it...