- Joined
- Mar 27, 2008
- Messages
- 8,035
Hello there and greetings
I just wanna keep this short and simple
Well, you all know by this function right:
Is it Scaling Value ? Or is it pre-built model animation inside Model Animator ? Is like sphere-like shape of each unit ?
What determines the size of a unit to be pick up inside that area
Well, I see that default Blizzard Immolation has 160 AOE to pick up enemy units around it, therefore something like 100 ~ 150 is the actual size of that unit in that game ?
Just wanna know what size does a unit takes up inside the game (theoretical answer is gladly appreciated too )
I just wanna keep this short and simple
Well, you all know by this function right:
-
Unit Group - Pick every unit in (Units within 150.00 of (Position of (Triggering unit))) and do (Actions)
- Loop - Actions
Is it Scaling Value ? Or is it pre-built model animation inside Model Animator ? Is like sphere-like shape of each unit ?
What determines the size of a unit to be pick up inside that area
Well, I see that default Blizzard Immolation has 160 AOE to pick up enemy units around it, therefore something like 100 ~ 150 is the actual size of that unit in that game ?
Just wanna know what size does a unit takes up inside the game (theoretical answer is gladly appreciated too )