- Joined
- Jul 10, 2009
- Messages
- 534
Hey guys,
Thank you in advance and best regards
Eikonium
- I currently try to change the ingame height of unit models to make them look taller (so it's not about changing the flying height, but the actual model Z-size).
I thereby noticed that changing the Z-value in SetUnitScalePercent(unit, xvalue, yvalue, zvalue) doesn't seem to have any effect.
Am I doing something wrong here? Is there another method of changing the Z-size?
It doesn't have to be a unit btw - if you know, how to modify this for destructables or doodads (via trigger!), it's also fine. I know you can edit the Z-size of doodads by doubleclicking them in the editor after having placed them on the map. But my stuff is randomly generated during runtime, so that's not an option.
- Another question:
I tried to use doodad models for animation dummy units, but they sometimes don't show up at all.
One example is the model path Doodads\LordaeronSummer\Terrain\StoneWall0\StoneWall0, which works on doodads, but doesn't work on units.
The editor even shows me a "Could not load file: Doodads\LordaeronSummer\Terrain\StoneWall0\StoneWall0.mdl" error, when I try to place the unit via Unit Palette.
Is that because the model has multiple variations? How can I fix that?
Thank you in advance and best regards
Eikonium
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