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- Jul 6, 2009
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- 1,885
I made a projectile system where projectiles travel in a line and are not affected by terrain height (height is defined by: travel height - projectile location's Z). The problem is that when projectiles fly over a bumpy terrain, their Z orientation changes so it looks ugly :\ (Unit movement type is foot)
When i tried the fly movement type, their Z orientation didn't change, but their height was varying.
Any way to fix this?
EDIT: I use quilboar's missile as projectile as it looks quite like a bullet.
When i tried the fly movement type, their Z orientation didn't change, but their height was varying.
Any way to fix this?
EDIT: I use quilboar's missile as projectile as it looks quite like a bullet.