- Joined
- Nov 3, 2006
- Messages
- 8,102
I add locust to the unit in my projectile system, and set movement type to float, because the map is going to have different height levels and occasional fight near the bay, so it looks and works nice coupled with the parabolic function, but the problem is that when I spawn projectiles, they move my hero a bit, because they seem to obstruct the pathing, although all projectiles have locust, disabled pathing, and collision size of 0. There's no point in posting the script as the script is obviously not the problem, as this happens even if I simply create the projectile on top of the unit, or even near it. Locust and crow form are added in object data, the only solution I've seen so far is setting movement type to fly, which fucks up height calculations of parabola function, and those are not just eyecandy here, since I actually use different missile heights in gameplay. Any clues?