Hey all - I'm trying to develop a third person camera, and right now the thing that is destroying it is that the camera's z elevation changes dynamically based on terrain hills and valleys irregardless of the Height Offset parameter of the camera object. This results in the camera being way too low if its a hill, or far away if its a valley.
The editor added a nifty feature to get the z-elevation at a unit position - but this isn't really helpful to translate to the camera height offset because at the start the camera's height offset is zero whereas the unit's z elevation might be something much greater, like 400.
Is there any way to fix this, preferably with GUI? In SC2 it was easy as pie, you could just disable the camera's collision in the camera editor, and it was no longer affected by the terrain height.
The editor added a nifty feature to get the z-elevation at a unit position - but this isn't really helpful to translate to the camera height offset because at the start the camera's height offset is zero whereas the unit's z elevation might be something much greater, like 400.
Is there any way to fix this, preferably with GUI? In SC2 it was easy as pie, you could just disable the camera's collision in the camera editor, and it was no longer affected by the terrain height.