I am making a hero that summons a turret (based on Flaming Betty).
I want to make the summon ability have 3 levels that the hero can level up. What I need to know, is how to make the level of that summon ability increase the damage of the summoned turret?
Options I thought of:
1. Make 3 Flaming Betty units, and give each a different weapon that does more damage.
2. Make 1 Flaming Betty unit, and give it three weapons (each doing more damage than the last) and then somehow upgrade those weapons.
Also, I assume I need 3 (Swann - Place Turret) Effects, one for each level of the ability. But do I also need 3 (Timed Life) effects, and 3 Kill (Generic Kill Command) effects?
p.s. Am I the only one whose editor crashes when I use CNTRL- F and then search for text that isn't there? Every time I misspell something my map locks up.
EDIT:
Well I'm about 2 hours into it. When the hero levels the summon ability it will create the appropriate turret (I set them to have different hit points so I could tell). The problem is that they all do 7 damage! I thought I made it so that the unit that level 1 summons does 7, but the unit that level 2 summons should do 14, and so on.
I'm finding the editor enragingly difficult to understand, but finally located the unit's damage in an Effect. So I made 3 of those effects, one doing 7 damage, one 14, one 21. But I can't seem to get them to connect to the units. I've basically made 3 of every effect, actor, and unit and tried to assign them. I'm stuck on "DutchTurretAttack (unnamed)" which is an actor I've made 3 copies of, but I can't get them to appear with the appropriate units. For example, for DutchTurretAttack 3, I've changed its effects to version 3 of both effects, but the level three unit still doesn't show it.
I'm going to go blow my brains out now. When the hospital pieces them back together I'll come back and see if anyone knows what to do here.
I want to make the summon ability have 3 levels that the hero can level up. What I need to know, is how to make the level of that summon ability increase the damage of the summoned turret?
Options I thought of:
1. Make 3 Flaming Betty units, and give each a different weapon that does more damage.
2. Make 1 Flaming Betty unit, and give it three weapons (each doing more damage than the last) and then somehow upgrade those weapons.
Also, I assume I need 3 (Swann - Place Turret) Effects, one for each level of the ability. But do I also need 3 (Timed Life) effects, and 3 Kill (Generic Kill Command) effects?
p.s. Am I the only one whose editor crashes when I use CNTRL- F and then search for text that isn't there? Every time I misspell something my map locks up.
EDIT:
Well I'm about 2 hours into it. When the hero levels the summon ability it will create the appropriate turret (I set them to have different hit points so I could tell). The problem is that they all do 7 damage! I thought I made it so that the unit that level 1 summons does 7, but the unit that level 2 summons should do 14, and so on.
I'm finding the editor enragingly difficult to understand, but finally located the unit's damage in an Effect. So I made 3 of those effects, one doing 7 damage, one 14, one 21. But I can't seem to get them to connect to the units. I've basically made 3 of every effect, actor, and unit and tried to assign them. I'm stuck on "DutchTurretAttack (unnamed)" which is an actor I've made 3 copies of, but I can't get them to appear with the appropriate units. For example, for DutchTurretAttack 3, I've changed its effects to version 3 of both effects, but the level three unit still doesn't show it.
I'm going to go blow my brains out now. When the hospital pieces them back together I'll come back and see if anyone knows what to do here.
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