I want to create a grenade spell with 4 levels. I noticed you can adjust the cooldowns, energy requirements, etc
using the "Cost: cost+" field. If I edit the effects field, it changes the damage for all levels right? However, I want
to have a different amount of damage for each level. Do I really need to make 4 seperate effects for the one ability?
And another off topic question. Does starcraft 2 have memory leaks like warcraft? (referencing points, picking players without destroying the force, etc)
using the "Cost: cost+" field. If I edit the effects field, it changes the damage for all levels right? However, I want
to have a different amount of damage for each level. Do I really need to make 4 seperate effects for the one ability?
And another off topic question. Does starcraft 2 have memory leaks like warcraft? (referencing points, picking players without destroying the force, etc)
- Unit - Create 1 Jim Raynor (Commando) for player (Triggering player) at (Center of Hero Spawn) using default facing (No Options)
- Player Group - Pick each player in (Active Players) and do (Actions)