- Joined
- Dec 21, 2006
- Messages
- 490
hi
this question has been asked already but i didn't find a good answer yet.
my problem: i have an hero skill which works properly. now i want to add effect - switch to add different effects on each level.
Level 1 = effect a
Level 2 = effect b for example but how does the switch know which level the current ability has?
i tried lots with playerrequirement but this seems not to work. do i really have to add some behaviors for each skill? and simple count the number of buffs?
this seems to be a very shitty solution.
----------
nvm found another way to do it, doubling lots of effects but w/e
this question has been asked already but i didn't find a good answer yet.
my problem: i have an hero skill which works properly. now i want to add effect - switch to add different effects on each level.
Level 1 = effect a
Level 2 = effect b for example but how does the switch know which level the current ability has?
i tried lots with playerrequirement but this seems not to work. do i really have to add some behaviors for each skill? and simple count the number of buffs?
this seems to be a very shitty solution.
----------
nvm found another way to do it, doubling lots of effects but w/e