Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Via the Object Editor? No, I don't think there's an ability that differentiates dodge chance by the attack type. You can, however, easily implement this system with a Damage Detection System, such as Bribe's Damage Engine.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.