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Shore of Corals

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A typical melee map located in beautiful valley of corals, with volcano in the middle of colorful world. Has 3 player locations and suggested to play for your own, I mean every for itself. Honestly, this map is not mine, it's my old mapper friend's map.

Facts:
* This is melee map. (Nothing else)
* I have permission to upload this map from it's owner.
* I will not modificate this map if there will be no major problem.

All credits to my good friend project17.
He's not user of this site, that's just his nick name from there where I met him.

Current Fixes:
* Changed item drop for almost all creeps.
* More balanced.
* Added some more space for bases.
* Added screenshots.
* Removed extra gold mine.

Here's some screenshots of this map.


Screenshot 1.
koralurojusscreenshot1.jpg


Screenshot 2.
koralurojusscreenshot2.jpg


Screenshot 3.
koralurojusscreenshot3.jpg


Screenshot 4.
koralurojusscreenshot4.jpg


Screensgot 5.
koralurojusscreenshot5.jpg




Keywords:
Melee, Corals, Coral, Valley, project17, Sunken, Ruins, Sunken Ruins.
Contents

Shore of Corals (Map)

Reviews
10:36, 7th Mar 2009 by by bounty hunter2: Seems that you fixed everything I required, so here is the sum up: Interesting idea to a melee map, with average terrain and a bit lack of balance, however: Approved with a 3/5 (Useful) rating. You can...

Moderator

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Moderator

10:36, 7th Mar 2009 by by bounty hunter2:
Seems that you fixed everything I required, so here is the sum up: Interesting idea to a melee map, with average terrain and a bit lack of balance, however: Approved with a 3/5 (Useful) rating.

You can find my old review Here.
 
Level 31
Joined
May 3, 2008
Messages
3,154
1) Map description was not in english, breaking the site rules.
2) Contain custom item & unit - Making this no longer a melee map. Remove them or change the category.
3) Item drop inbalance.
4) Some of the neutral hostile facing position was set at random.
5) No neutral hostile guarding gold mine. Unless it was a 1 vs 1 map, all gold mine with player starting location must have a neutral hostile or else it won't be a fair match. Suppose I am undead, I could have easily order my acolyte to go to the other gold mine, build and gather resources right over it. Enable me to have 2 gold mine to speed up my resources gathering.
6) 3 dragon at the middle of the map and 1 of them was custom unit with level 17? That was quite inbalance since there is nothing at the middle of the map as well.
7) Go to scenario property and change the controller slot to user instead of computer. Currently it indicate this as single player map.

Based on the map quality, it was approvable once you fix those error. Right now it was 1/5 from me as it was breaking the site rules.
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
I don't think you can create a decent volcano in World Editor. At least the one that you could step on (Terrain). Honestly, those dust looks weird to me too. I should ask owner about that, but I think that's for more effects or so. Not sure, lol.
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Here is my rating and comment:

Rating system

Altered Melee:
1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work
1 - 10 points go on proper submission and crediting
1 - 10 points go on scripting
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
-------------------------------------------------
Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Reviewed


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 7/10
Interesting, making it a coral, the terrain is original and refreshing along with the original idea.

Balance: 2/10 x
Now here are some problems:
- The blue player is distant from the other two
- The extra gold mine north west is too far from red and you can't build the main building near it
- Fountain of health is major advantage of teal
- Blue has least space to build and least trees

Bug Free: 8/10
Worked fine, however you can't build a main building next to the northwest gold mine.

Terrain: 6/10
Not bad, refreshing, but sometimes you spammed dodads too much:
- Too much skulls

Drops: 5/10
Rather use item tables.

Gameplay/Fun Factor: 5/10
The terrain makes it fun to play, but there are also some problems:
- Imbalanced
- Creeps set to normal view rather then camp
- Little space to build

Lag: 10/10
No lag.

Proper submission and crediting: 5/10
You need images.

Conclusion

24eyv87.gif
24eyv87.gif
15phlph.gif
15phlph.gif
15phlph.gif


In overall: 48 / 80
60%
minimal 50% met.
For the hive grade: 2/5 I suggest this map for: Pending
-------------------------------------------------
In overall it is a interesting melee that still has issues. It should be fixed before approval.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 
Level 5
Joined
Oct 2, 2008
Messages
101
APproject +1 and the fel stalker wins
I don't think you can create a decent volcano in World Editor. At least the one that you could step on (Terrain). Honestly, those dust looks weird to me too. I should ask owner about that, but I think that's for more effects or so. Not sure, lol.
1.makin a hill
2.makin a hole in it(without cliffs, just lowering ground)
3.remember elevators?Set their pathing to zero, scale to 0.3
4.now put them in a hill form, using ctrl+pageup.
5.remember stone chunks?Set their pathing to "Mushrooms,River rushes,etc", scale to 1.4
6.now put them in a hill form, using ctrl+pageup.
7.now make a big hole in your stone hill
8.close the hole from units, using pathing blockers
9.about yoyr elevators.Set the "replaseble texture file" to "none"
10.Now nobody can see those elevators:grin:
11.create special effects (fire, etc)
Now your units can get on the Volcano!:mwahaha:
 
Level 31
Joined
Jun 27, 2008
Messages
2,557
Thanks for your work here. It looks better, but I do not think that Lava Spawn is a necessity there. Also the strongest hostiles are gone, I think you should reset it nearly the volcano's top.

You should have PM'd me the attachment of map and try to avoid double posting next time.
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,694
-Glyph of Fortification? You might want to remove that as it increases HP of buildings. It's not even on all sides. It's in only in the east where the three Dalaran Mutants are, near the Goblin Merchant
-creeps are not symmetrically copied for mirroring places. They're mostly different
-it's not balanced for ladder. Some players can reach neutral buildings faster
-the Tavern doesn't have all the heroes

2.5/5.
 
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