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SharpCraft World Editor Extended Bundle

Submitted by MindWorX
This bundle is marked as approved. It works and satisfies the submission rules.
SharpCraft WEX Bundle v0.1.3.1
World Editor Extended is the successor to the Jass NewGen Pack. It is updated to work with the newest editor and includes the main features that JNGP had.

To use this, simply use the SharpCraft.Launcher and launch the "Warcraft III - World Editor (WEX)" profile or use the included "World Editor Extended.exe" to launch it directly.

Keep in mind that this is a work in progress. There are still several features missing. Features will be added in as time allows it and as they are requested. Some features might never return because the original developers are gone.

SharpCraft can be discussed in the hosted project subforum.

Semi-Complete Feature List
  • JassHelper, a vJASS compiler, that replaces the internal world editor compiler completely. No more crashes from bad code and many more features through vJASS.
  • Trigger Editor Syntax Highlight (TESH), a code syntax highlighter for the Trigger Editor, that makes coding in JASS/vJASS a breeze.
  • Grimoire Extensions (Grimex), a library of tools that extend the functionality of vJASS giving it the ability to create new objects(units, items, etc.) and more.
  • Increased/Removed various limits, like the number of doodads, destructables and more.
  • Object Id dialog, that allows you to manually set the object id when creating a new object. Want to make a hero peasent? Just copy the peasent, and when the dialog asks, just change the first letter to upper case, and he's ready.

Changelog
Code (Text):

v0.1.3.1
* Updated to WE 1.29.0
* Updated TESH function database to have new natives ( thanks to @Abovegame )
* Fixed crash with ObjectDataExtractor when it couldn't locate Java, instead it will simply disable itself silently.
* Attempted to shorten paths, to avoid crash due to long path names.

v0.1.3.0
* Updated to WE 1.29.0 PTR - This is very experimental and have been done hastily. It should work with vJass/Wurst and TESH. Other features have been removed since they're now included in the vanilla editor.

v0.1.2.9
* Updated to WE 1.28.5

v0.1.2.8
* Updated TESH, to fix a rare bug where it would crash the editor.
* Added WurstScript experimentally, use at your own risk. WEX will not keep the same update cycle as WurstScript, so you will have to update it manually if you encounter bugs.

v0.1.2.7
* Added fix for the File Importer.

v0.1.2.6
* Updated to WE 1.28.4
* Fixed up SharpCraft to work with new editor executable name.
* Fixed up WEX to work with new editor executable name.

v0.1.2.5
* Improved extended settings with -window and -opengl options.
* Included the option to launch with a special WEX profile. This does nothing yet, but will in the future.

v0.1.2.4
* Fixed window names for TESH so it works on all languages automatically.
* Added more no-limits features, like steep cliffs and a wider range of terrain heights.

v0.1.2.3
* Updated to WE 1.28.2
* Added support for -loadfile and other parameters directly.
* Replaced TESH with TESH 2.0
* Fixed various issues across versions, should work perfectly for all supported versions now.

v0.1.1.2
* Fixed issues with enabling disabled triggers with vJASS code or missing init function.
* Added menu entries for JassHelper.

v0.1.1.1
* Updated with support for WE 1.26 and 1.27b. !!THIS IS EXPERIMENTAL!!
* Fixed a mistake introduced last update that might've made things unstable.

v0.1.1.0
* Added fix for Test Map. You can now get back to mapping!
* Updated Extended Editor Settings (allow local files)

v0.1.0.2
* Updated to WE 1.28.1 (still works for 1.27b, 1.28)
* Fixed Extended Editor Settings for Increased Map Dimensions, so 480x480 maps are back on the menu!

v0.1.0.1
* Updated to WE 1.28 (still works for 1.27b)
* Updated Extended Editor Settings (increased map dimensions)
* Fixed up Grimex(ObjectMerger, etc.)
* Improved menus a bit and removed some unused stuff.
* Removed various stuff like all the default profiles and some stuff that shouldn't have been included.

v0.1.0.0
* Initial release.
* * JassHelper
* * Trigger Editor Syntax Highlight
* * Extended Editor Settings (nolimits, custom object id, etc.)
Known Issues
Version Status
  • 1.28.5 - Tested and fully supported.
  • 1.28.4 - Tested and fully supported.
  • 1.28.3 - Skipped!
  • 1.28.2 - Tested and fully supported.
  • 1.28.1 - Tested and fully supported.
  • 1.28.0 - Tested and fully supported.
  • 1.27.1 - Tested and fully supported.
  • 1.27.0 - Tested and fully supported.
  • 1.26.0 - Tested and fully supported.
Test Instructions (for those interested in helping)
  1. Start the Editor
  2. Create a new 480x480 map
  3. Test the map to make sure test map works
  4. Open the Trigger Editor, make sure TESH is present, and add the following custom script somewhere
    1. Script to add: //! external ObjectMerger
    2. Save the map and make sure it comes up with an error about ObjectMerger arguments
  5. Open the Object Editor and create an object, making sure the object id dialog pops up.
The SharpCraft WEX Bundle should not be redistributed! The Hive Workshop is the only official source for the SharpCraft WEX Bundle!
Contents

SharpCraft WEX Bundle (0.1.3.1) (Binary)

Reviews
StoPCampinGn00b
Approved. One of the best and most essential tools a Warcraft 3 modder can have. 5/5!
  1. moyackx

    moyackx

    Joined:
    Feb 15, 2006
    Messages:
    801
    Resources:
    7
    Maps:
    4
    Spells:
    2
    Tutorials:
    1
    Resources:
    7
    yes: The Jass NewGen Pack (JNGP) 2.0 - WC3 Modding Information Center
     
  2. Greybeards

    Greybeards

    Joined:
    Mar 2, 2020
    Messages:
    3
    Resources:
    0
    Resources:
    0
  3. redivider

    redivider

    Joined:
    Mar 15, 2015
    Messages:
    47
    Resources:
    0
    Resources:
    0
    Have any idea what tool should I use now because it doesn't work on 1.30+?
     
  4. Chaosy

    Chaosy

    Tutorial Reviewer

    Joined:
    Jun 9, 2011
    Messages:
    11,063
    Resources:
    18
    Icons:
    1
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    18
    Standard editor or downgrade.
     
  5. TheFireMage

    TheFireMage

    Joined:
    Jul 23, 2018
    Messages:
    195
    Resources:
    0
    Resources:
    0
    It seems like JassHelper is not working when working with globals or library. Any idea how to fix this?
     

    Attached Files:

  6. HerlySQR

    HerlySQR

    Joined:
    Jun 26, 2020
    Messages:
    551
    Resources:
    0
    Resources:
    0
    I downloaded and the WEX looks like the normal editor what happened? I have .NET 4.5.2 and Visual C++ Redistributable for Visual Studio 2012 11.0.61030, I runned as administrator.
     
  7. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,396
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Wex is discontinued it doesn't work with any of the latest war3 versions
     
  8. SinisterLuffy

    SinisterLuffy

    Joined:
    Apr 8, 2020
    Messages:
    99
    Resources:
    0
    Resources:
    0
    @HerlySQR If I remember right, you are on patch 1.26. In that case, you can use JNGP Lua edition. It has almost everything WEX has plus the missing features.

    However, WEX should work as well.
     
  9. Chaosy

    Chaosy

    Tutorial Reviewer

    Joined:
    Jun 9, 2011
    Messages:
    11,063
    Resources:
    18
    Icons:
    1
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    18
    The only visual difference is the menus at the top.
     
  10. HerlySQR

    HerlySQR

    Joined:
    Jun 26, 2020
    Messages:
    551
    Resources:
    0
    Resources:
    0
    The bad thing is that it outdates the editor to 1.21, and I don't wanna that, because it not has the hashtables functions.
     
  11. sonphamthe11H

    sonphamthe11H

    Joined:
    Mar 6, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
    it does has
     
  12. HerlySQR

    HerlySQR

    Joined:
    Jun 26, 2020
    Messages:
    551
    Resources:
    0
    Resources:
    0
    Where? I reffer to the key's functions.
     
  13. sonphamthe11H

    sonphamthe11H

    Joined:
    Mar 6, 2017
    Messages:
    157
    Resources:
    0
    Resources:
    0
  14. SinisterLuffy

    SinisterLuffy

    Joined:
    Apr 8, 2020
    Messages:
    99
    Resources:
    0
    Resources:
    0
  15. wofhddl0410

    wofhddl0410

    Joined:
    Oct 6, 2020
    Messages:
    1
    Resources:
    0
    Resources:
    0
    If I save the map, I can't run a Jassheper. I can't get the map in the game like that.plz help me!
     
  16. HerlySQR

    HerlySQR

    Joined:
    Jun 26, 2020
    Messages:
    551
    Resources:
    0
    Resources:
    0
    How? Can you explain me pls? I read the file but I didn't understand, and do you reffer to the sharpcraft or the jassnewgenlua?.
     
    Last edited: Oct 7, 2020