1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Shadows of Hatred v2.2.1 (Patch 1.30)

Submitted by Sclammerz
This bundle is marked as approved. It works and satisfies the submission rules.
Don't have patch 1.30? Go here.

[​IMG]

[​IMG]

Maiev and her watchers arrived in the ruins of the orcish homeworld, Draenor. They soon discovered that Illidan had come alone, thus the recapture proved to be fairly easy.

Then the naga had arrived on Outland, and they had brought new allies: the same blood elves that Maiev had helped before. Maiev and her soldiers fought the naga and their traitorous elven friends, but the new army outnumbered hers, and eventually she was defeated. The naga and blood elves recaptured Illidan and freed him. Upon the warden's final moments, Illidan decided to imprison her instead.

Soon after that, Maiev would be contacted by Akama, unsatisfied by not being given the Black Temple as promised and the wary Maiev agreed to enter a partnership and vowed to see Illidan dead.


[​IMG]
-Story based on WoW: The Burning Crusade along with some alterations and original elements.

-Select your own difficulty:
Easy - Enemy has weaker units, slow attack time, small attack groups.
Normal - Enemy has mix of strong and weak units, average attack time, mid-size attack groups.
Hard - Enemy has stronger units, faster attack time, large attack groups.

-New custom units, models, skins, spells, items & music.
-Updated Night Elf techtree and new playable races.
-Hidden special items on selected maps.



[​IMG]


[​IMG] Maiev Shadowsong - Leader of the Watchers. She treated the Watchers as her family and she grew bitter after the death of her comrades. And when their own government would not at least avenge their deaths, then by Elune, Maiev would see it done herself.
[​IMG] Akama - Elder sage of the Ashtongue tribe. Akama allied himself with Illidan and aided in the overthrow of Magtheridon, only to later find that Illidan was no better than the pit lord. He remained a loyal servant of Illidan but away from his prying eyes, Akama sought to end Illidan's reign.
[​IMG] Illidan Stormrage - He along with his servants managed to overthrow the tyrannical ruler of Outland, the pit lord Magtheridon, and claim the demon's stronghold and army for himself. After that he was nearly killed in attempting to destroy the Lich King. Having survived, Illidan retreated once more to Outland to muster his forces and prepare for his new plans.
[​IMG] Anyndra - A night elven member of the Watchers and Maiev's second-in-command. Anyndra succeeded Naisha in the role of Maiev's lieutenant. She accompanied her to Outland to hunt Illidan.
[​IMG] Marcus Auralion - He is the a High General of the Sha'tar and commander of the draenei army that initiated the battle between the draenei of Shattrath and Illidan's army.
[​IMG] Lady Sereia - An exarch of the Sha'tar. She led a group of draenei in Zangarmarsh and tasked to keep the sinister activities operated by the Naga in check.
[​IMG] Kael'thas Sunstrider - Leader of the Blood Elves. Prince of Quel'Thalas, the last of the Sunstrider dynasty. In order to sate the magical addiction of his people he allied to Illidan. He only wants the best for his people.
[​IMG] Lady Vashj - Leader of Illidan's naga. Her loyalty to Illidan is undeniable. Fiercely loyal to her master, she take his commands without questions nor delay.
[​IMG] High Priestess Ishanah - She is the leader of the Aldor faction, an ancient order of draenei priests once run by Velen, and are currently led by herself. They are servants of the naaru in Shattrath City known as the Sha'tar.
[​IMG] Voren'thal the Seer - He led a faction of blood elves that broke away from Prince Kael'thas Sunstrider and offered to assist the naaru. The naaru accepted the defectors, who became known as the Scryers.


[​IMG]

Screenshots
[​IMG]
[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG]

[​IMG] [​IMG]
[​IMG]


Youtube Playthrough by @Jayborino
Youtube playthrough by RavenPlay on Hard difficulty

CREDITS


Models
Icons
Skins
Music & Others
Credits
Sinister X
Ujimasa Hojo
General Frank
Hawkwing
levingeorge1617
Sellenisko
Edge45
AndrewOverload519
AnemicRoyalty
varsaigen
PROXY
JesusHipster
Mecheon
Red XIII
Tarrasque
sPy
Weep
Infrisios
WILL THE ALMIGHTY
Champara Bros
gookywooky
PeeKay
Daelin
NightSkyAurora
assasin_lord
Epimetheus
Revilo
13lack Death
Blood Raven
UgoUgo
Misha
SuperJakiro
Reflex
GhostThruster
dickxunder
Sin'dorei300
Tenebis
Mc !
izaiphovias
Cavman
INF3RNO
Retera
Mister_Haudrauf
Kam
Tranquil
Direfury
azruk
Himperion
Wraithling
Explobomb
FerSZ
alfredx_sotn
Amigurumi
Power
Hyunrai
RavenBlackbird
Mythic
JetFangInferno
MN Lahmar
The_Spellweaver
Marcelo Hossomi
Lichkings slave
Klayton
Rubellu Sidus
Kuhneghetz
Necrokenis
Thrikodius
Argus
Amigurumi
Novart
epsilon
Red
Blizzard Entertainment

Credits
Ujimasa Hojo
Sinister X
Merry
JediJoe84
67chrome
~Nightmare
Edge45
AndrewOverload519
Marshmalo
General Frank
Blaze Kraze
Heinvers
Dreadwing
Ardenian
Tarrasque
PeeKay
BlackDoom
Static
D.ee
Darkfang
Redeemer59
CreatorD3292
CRAZYRUSSIAN
Hellx-Magnus
b17rider
Palaslayer
morbent
4eNightmare
Apheraz Lucent
lelyahra
Lelling
Anachron
Sin'dorei300
Marcos DAB
Tiodor
GhostThruster
darkdeathknight
nightelfbuilder
Novart
MadMax
Murlocologist
BETABABY
The Panda
OgeRfaCes
-Berz-
Mr.Goblin
Zephyrius2412
Blizzard Entertainment

Credits
67chrome
FrIkY
Apheraz Lucent
Darkholme
THE_END
Ganondorf
Situ
~Void~
~Nightmare
Darkfang
PrinceYaser

Credits
Music:
Two Steps from Hell
Blizzard Entertainment

Trigger:
Paladon

Map Template:
Filmting
Maxwell

Campaign Preview and Loading Screens:
Blizzard Entertainment



Special Thanks to:

~Nightmare
Heinvers
Chaosy
APproject
Shar Dundred
Forsaken
Tomoraider
Turnro
Zenonoth


If you saw your resources and yet I forgot to add you at the credits list.
Please tell me immediately and I will add your name ASAP.

Known Issues
- In Chapter 7, An aesthetic issue of Blood Elf buildings due to using the same texture as the doodads.
- In Chapter 9, the pit lord and his minions can see you even when you are invisible, it's best to keep away from them.
- Equipping an orb along with the Sea Essence will not trigger its chain lightning.


Change Log
Changelog

Version 1.0
Version 1.0
- Released

Version 1.1
- Fixed the Vengeance Aura tool tip
- Remove curse and poison buffs on the prologue.
- Akama's line fix from "fret" to "fare".
- Chapter One's intro cinematic can now be skipped from the beginning.
- Maiev and her watcher's cages, once their levers are activated it will now open instead of being destroyed.
- Changed Maiev's dialogue after the intro cinematic of Chapter One.
- Removed the prison bars that get in the way of the camera.
- Warlock and Grunt is now visible during the Interlude.
- Warlord's Avatar changed.
- The succubi will no longer join to attack Maiev's base.
- Fixed the floating pig farm.
- AI difficulty reduced from all chapters.
- Dungeon Keepers will now teleport if you answer the riddles correctly.
-The Revenant will no longer join the fight when fighting the first Dungeon Keeper.
- When not killed Anna Kondra will no longer say her lines during the ending cinematic.
- Tiras'alan no longer gains level in chapter Five while captive.
- Far Seer, Anchorite and Shaman's tool tip fixed.
- Hippogryph Roost tool tip fixed.
- Changed Vefar's location, nearer to the Orb's location.
- Changed Maiev's Avatar sound set.
- Fixed Voren'thal's name during the cinematic.
- Changed Warlock Boss' name from "Kazzakk" to "Kaz'kruul".
- Illidan can no longer be killed in Chapter Seven.
- Removed Maiev's Avatar food cost.
- Added a trigger that will make the Key holders back to their original position when no enemies inbound.
- Fixed Akama's line in Chapter's Eight ending cinematic.
- Creeps from north will no longer try to join during battling Teron.
- Added an alternate ending in Chapter Six if you managed to destroy their bases before the time.
- Removed day/night cycle in Chapter Eight.
- Maiev's model and icon changed back to original.
- Chapter Eight renamed from "The Betrayer's End" to "Wrath of the Betrayer".

Version 1.2
- Grammar and dialogues slightly improved.
- Neutral Creeps no longer sleep.
- Changed Far Seer's Healing Wave ability.
- Changed Warlock's Dark Affliction ability.
- Fel Beast's Mana Burn ability removed. Also decreased damage and hit points.
- Timer is now paused during the Firelord's intro.
- Maiev's Vengeful Attack changed.
- Spammed text on Optional Quests fixed.
- Maiev's units will now be aquired/available differently.
- Cinematic Skip Triggers fixed.
- Kael's forces should now attack in Chapter 6.
- Night/day cycle is now off in cave themed chapters.
- In Chapter 3, starting gold mine's gold reduced.
- Fel Orc Heroes now have Chaos damage type.
- Kobolds remove from Outland.
- Akama's Life Stealth re-scaled from 20/40/60% to 15/30/45%.
- Salamander's armor upgrade removed.
- Salamander's attack missile should now show.
- Changed Maiev's icon and model.
- Minor changes all over the campaign.

Version 1.3
- Dark Incantation now target enemy units.
- Dreadwing food cost increased from 2 to 4.
- Changed Hippogryph Roost hotkey from R (the same with Ancient of War) to Y.
- Descriptions in Quest boxes fixed.
- Re-scaled Judgement Strike's damage from 75/150/225 to 60/120/180 damage.
- Increased Judgement Strike's cooldown from 8 sec. to 10 sec.
- Orb of fire and Town scroll of portal are no longer available in Chapter Three.
- Faerie Dragon's health and damage reduced.
- Akama no longer picks up items in Chapter Three.
- Minor changes and various fixes all over the campaign.
- Changed the loading screens, used the default ones.
- Some changes in Chapter Three.
- Reduced the resources available in Chapter Eight.
- Removed Optional Quests in the Epilogue.
- Minor changes all over the campaign.
- Priestesses are no longer invulnerable in Chapter One.
- Alchemist's Quest bug fixed.
- Chapter 4 Optional quest bug fixed.
- Quest marks in the epilogue removed.
- Some small changes and fixes.

Version 1.4
- Chapters in the Main menu is now fixed.
- Kamar'gor is now seen escaping in the ending cinematic in Chapter 1.
- Chapter 2 & 3 small terrain changes.
- Some minor changes from chapters 1, 2 & 3.
- The random Hippogryph Rider that joins in the prologue is now removed.
- Sea Essence's cooldown is now visible.
- The interlude after Chapter 3 is now accessible.
- Rage of Hatred duration decreased from 15 sec. to 10 sec.
- Akama's attributes re-scaled.
- Elemental Rage mana cost increased from 40 to 50 mana.
- Removed Fel Orc Kodos from the campaign.
- Replaced the Fel Orc Kodos with Fel Orc Necrolyte.
- Increased the Countdown Timer in Chapter 4.1 from 10 min. to 12 min.
- Lightened the fog in Chapter 4.2 a bit.
- Removed 2 enemy heroes in Chapter 4.2.
- Changed Anna Kondra's forces color from purple to teal in Chapter 4.2.
- Removed 2 enemy heroes in Chapter 5.
- Fixed the Optional Quests in Chapter 3 & 5.
- Added a new Optional Quest in Chapter 5.
- Added a new upgrade for some units of the Watchers, the Vitality Boost.
- Lady Sereia's voice is now fixed.
- Fixed the upgrade tool tips for the Far Seer, Warlock, Watchers and Warden.
- Made the enemy buildings in the last quest invulnerable in Chapter 5.
- Reduce the difficulty on all maps.
- Minor fixes and changes all over the campaign.

Version 2.0 (8/10/2020)
Storyline Changes:
- Storyline changed but flows similarly to the original, made it more canon in a way.
- Added new and replaced old characters such as Anyndra, replaced General Tiras'alan with Marcus Auralion, Vagath and others.
- Expanded the role of the Scryers and Aldors, thus giving more roles to Voren'thal and Ishanah.
- Changed most of the original dialogues, revamped interludes and other minor changes.

Map Changes:
Prologue: Now have a completely new cinematic.
Chapter 1:
- Kamar'gor is now replaced with Vagath.
- Added demon units.
- Changed the gameplay for a bit.
Chapter 2:
- Changed the aesthetic of the map, now resembles Shadowmoon Valley.
- Removed the fel orc bases and added an Illidari base and Blood elf base.
- Other minor changes.
Chapter 3:
- Map revamped, made roads wider, more enemy bases, etc.
- Gameplay changed a bit.
- Added an extension map.
Chapter 4:
- Map changed completely.
- Added new enemies and quests.
Chapter 5:
- Map and gameplay changed completely.
Chapter 6:
- New chapter.
Chapter 7: (the old chapter 6)
- Map changed completely.
Chapter 8:
- New Chapter.
Chapter 9:
- Map and gameplay changed.
Chapter 10:
- Map changed.
- Improved boss fights.
- Added more bosses.
Finale:
- Replaced the epilogue, no longer playable.

Hero Changes:
- Akama is now an intelligence hero and have new spells that resembles his default one.
- Maiev's model is reverted back to its original with default spells (fan of knives!).
- Maiev have Blink Strike ability instead of Blink.
- Maiev's Vengeance ability now summoned 2 spirits per corpse but still has a limit of 6 spirits.
- Lady Sereia's spells changed.
- Added Anyndra and made Voren'thal and Ishanah as playable heroes.

Tech-tree Changes:

Night Elf Watchers:
- Archers now have Tripleshot instead of Flaming Arrows.
- Battle Maiden's model changed.
- Removed Dread Raven.
- Watchers now have Berserk and Resistant Skin upgrade. Having Taunt and War Stomp as normal spells.
- Warden is renamed to Mystic. Now have the new ability Shadow Bind instead of Illusion (which was kinda useless).
- Priestess' model changed to Night Elf Runner.
- Lunar Shield now also restores health and mana instead of just armor.

Broken Draenei:
- Stalker renamed into Primalist.
- Disruptor is now changed to Harpooner with a new ability.
- Darkslayer renamed into Battlelord.
- Far Seer renamed into Spiritbinder, along with its spells. Now, have Spirit Cleanse, Spirit Mend & Wind Rush Totem.
- Warlock renamed into Channeler and now have Shadow Bolt, Weaken Soul & Summon Shadowfiend.
- Removed Avian Warriors and now replaced by Spore Bats with new abilities.
- Salamanders now have new ability, Static Charge. Removed Demolish.

Draenei:
- Now playable.
- Removed Faerie Dragons and Shaman.
- Added new buildings, changed some building models.
- Added new units such as Skyguard, Soulpriest, Elekk and Nether Ray.
- Other minor changes.

Blood Elf:
- Now playable.
- Archers now have Flaming Arrows.
- Blood Knight now have new set of abilities.
- Arcane Guardian have new set of abilities.
- Changed the Blood Knight's model.
- Replaced the Sorceress' Invisibility spell to Arcane Explosion.
- Other minor addition and changes.

Other Changes:
- Added difficulty selection on each map.
- Added a bunch of music themes.
- Other minor changes all over the campaign.

Version 2.0.1 (8/14/2020)
- Fixed Anyndra's Q spell.
- Fixed Save/Load issue in Chapter 3 and the Bonus Map, where loading can give you another set of heroes.
- The Way gate to Kael in Chapter 8 should now work.
- Fixed the tooltip of Healing Surge. Should now provide that it also restores mana.
- Fixed the Tooltip of Blink Strike. Should now give the correct info.
- The ending cutscene should now work in Chapter 5 after completing the objectives.
- In Chapter 3, fixed the possibility of the 2nd cut scene to not fire at all.
- Fixed the game cache in Chapter 1 not properly working when the ending scene is skipped.
- Skyguard's ability fixed.
- Defeat conditions in Chapter 4 fixed.
- Skipping the Cabal cutscene near the end will now turn on the next trigger.
- Optional quest in Chapter 9 should now be completed properly.
- Other minor fixes and changes.

Version 2.0.2 (8/23/2020)
- Fixed Anyndra's Q spell so that it won't cause instant kill.
- Fixed Akama's Healing Surge. Now, no longer dispels on attack.
- Penance no longer heals enemy mechanical unit.
- Nether Rays now benefit from attack and defense upgrades.
- Made small adjustments in the fight with Kael.
- Reduced the chances of Sereia selling her items in Chapter 9.
- Separated the main quest in Chapter 5. Now, having two main quests instead of one.
- Fixed the Draenei and Broken building's button position.
- Other minor fixes.

Version 2.1 (9/14/2020)
- Added custom loading screens in all maps.
- Added a new 2D campaign screen.
- Added a new scene in the 2nd Interlude.
- Added few plot points explaination in the loading screens of some maps, to explain better what is going on.
- Changed some dialogues of Kael in the 1st Interlude.
- Changed the base ability of Anyndra's Q to avoid one-shotting its target when used along with Maiev's E.
- Fixed the bug where the instance with Vashj is inaccessible in Chapter 5.
- Fixed the icon of Static Charge to a passive one.
- Fixed the issue of Static Charge not having techtree requirement.
- Fixed War Drums ability not active in Chapter 10.
- Other minor fixes and changes.

Version 2.1.1 (9/30/2020)
- Increased the spawn time of units in the battle against Vashj and Kael.
- Fixed the bug in Chapter 7, where Illidan's draw soul fully restores his health.
- Fixed the requirement in the optional quest in Chapter 2 "Against the Illdari" which does not marked as completed when it should.
- Lost One tribes in Chapter 5 will now try to ally with naga.
- Added a bit more gold coins and reduced the bundle of lumber obtainable in Chapter 10.
- The cutscene with Vashj in Chapter 6 is now skippable.
- Fixed the buff of Haywire.
- In Chapter 8, the Yellow AI should now work fine in Hard difficulty.
- Minor additions and fixes.
(10/4/2020)
- Added WoW voices in the fight with the Illidari Council.

Version 2.1.2 (10/10/2020)
- Removed corpses in the ending cinematic in Chapter 10.
- Fixed some triggers in Chapter 5.
- Decreased a bit the difficulty of Kael's fight. Spawned units now have increased intervals.
- Remove the mana of Salamanders.
- Arcane Guardian's Haywire now decreases movement of speed instead of increasing it.
- Increased the damage of A'tamal cannon a bit.
- Akama's Healing Rain no longer gives immunity for the first 5 seconds after casting.
- Minor fixes.

Version 2.2 (10/30/2020)
- Removed the mana of Guardian and Skyguard.
- Reduced the food cost of Skyguard from 5 to 4.
- Fixed the AI of Chapter 2.
- Fixed the bug in Chapter 9 where Varendis is revealed before freeing and killing Azaloth.
- Added an enemy hero in Chapter 9.
- Increase the mana cost of Arrow Volley from 75 to 85 mana.
- Nerfed the purple AI in Chapter 3.
- Fixed the cooldown of Blink Strike, now should properly have 10/7/4 sec. cooldown instead of 10/10/1 sec.
- Reduced the damage of Blink strike from 60/120/180 to 30/60/90 and reduced the mana cost from 50 mana to 50/30/10 mana.
- Reduced the duration of Lunar Shield from 25 sec. to 15 sec. and increased its cooldown from 15 sec. to 25 sec.
- Buffed the Raise Dead ability of Fel Orc Necrolyte.
- Increase the damage of Arcane Explosion from 125 damage to 150 damage.
- Units affected by Moonlight Shadow no longer auto-attack enemy units when idle.
- Minor item drop changes.
- Minor additions and other changes all over the campaign.

Version 2.2.1 (1/3/21)
- New 3D campaign screen.
- Increase the range of Skyguard from 350 to 450, similar to the standard rangari.
- Splitting Mirage Illusion now deals 25% damage instead of 50% and takes 150% more damage.
- Removed Mana Burn from Marsh Walkers.
- Other minor fixes and changes.



If you have anything to say, feel free to post!
Contents

Shadows of Hatred v2.2.1 (Campaign)

  1. Rence Kristoff

    Rence Kristoff

    Joined:
    Dec 19, 2015
    Messages:
    704
    Resources:
    0
    Resources:
    0
    I still don't know how to unlock March of Destruction
    nice updates,
    :)
     
  2. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,738
    Resources:
    1
    Models:
    1
    Resources:
    1
    Epilogue: I... I really don't get the point of this one. Fetch quests for no reason, quest givers that don't react when you finish the quests... why? Is this how the WoW version ends?

    Anyway, finished the campaign. Overall, it's excellent, especially the terrains. Only things I think there should have been different are more music (during the game, not just the cutcenes) and a level where you control blood elf forces.
     
    Last edited: Jun 6, 2016
  3. LeKaiser

    LeKaiser

    Joined:
    Oct 26, 2013
    Messages:
    32
    Resources:
    0
    Resources:
    0
    Good campaign, I would even say that it can be as good as tomoraider campaigns, only a few small details that I think should be improved to make the campaign better, with respect to the races

    In the night elves did not taste much change in some units like the battle maiden (stats) and perhaps use a different model, in my opinion were better in the beta, in the case of beasts I did not like very much because if not are the giants of the mountains because the beasts?

    Old draenei, perhaps the best in my opinion I have nothing to criticize

    Shat`thar draenei, there are many repeat units in this race, archers, mages and vindicator curiously drawn from the elves do not know if there are many models of draenei but it would be good idea to change some of these units as a model.

    Naga, I liked the new models, nothing to criticize

    on the side of the cinematics, nothing critical exept a small thing,when a cinematic begins would be a good idea that begins with the black screen (like most campaigns warcraft),well,that's my opinion :)

    4/5

    PD:if there will be an update how something like 2.0 or 2.1 would be great
     
    Last edited: Jun 7, 2016
  4. Aether

    Aether

    Joined:
    Dec 31, 2015
    Messages:
    110
    Resources:
    0
    Resources:
    0
    I don't know if someone mentions this already but sometimes if the neutrals are sleeping. I can manage get pass them without battling them.
     
  5. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,707
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    Yes, they don't make much sense. Quests were present for gameplay purposes. I was thinking there was no point on making quest rewards since it's the end. Perhaps, abolish the optional quests? Well, this is my own ending, WoW don't end like that. lol

    Thank you. I have once a plan to import several music but I think it was unnecessary since in game music seems fine.

    Thank you. Yeah, I know the draenei have repeated units, but these are the only available models/skins I could find and I think they are fine.

    I'll check this out.
     
    Last edited: Jun 9, 2016
  6. Antares

    Antares

    Joined:
    Oct 28, 2014
    Messages:
    26
    Resources:
    0
    Resources:
    0
    Finally *w*
     
  7. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,509
    Resources:
    12
    Packs:
    1
    Maps:
    10
    Tutorials:
    1
    Resources:
    12
    @Sclammy: There is a trigger action, that disables creeps
    from sleeping.
    Might be a good idea using it for every chapter. ;)
     
  8. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,707
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    Yes, thanks.
     
  9. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,435
    Resources:
    0
    Resources:
    0
    Went through half of the first mission, and stopped. Why? Because, no offense, but this campaign needs a lot of more work.
    First, that W summoning working even if it isn't activated is just game braking. When I read it here, I thought that it isn't that big of a deal (low chance to get it), but after every group of enemies, I got around 2-4 spirits. That is just a lot. Fix it, or just simply replace it with another spell.
    Second, that intro cinematic is, I hate to say it, but, it is bad. Story is somehow naive. If I had no idea about Burning Crusade lore, I would have no idea what is going on there and why.
    And lastly, I don't like that you just overwhelm us with new units. In WC3 campaigns it doesn't work that way. We are introduced with units gradually. Every mission you introduce new unit, sometimes even making quest around it. I am always excited to see what unit am I going to get next. What spells it has. While here, you showed us half of the tech-tree in the first 5 minutes of the gameplay.
    And I have to add that you need to work around balance. That Warlock broken draenei is just plain broken (huehehuehehe):
    Q - DMG + stun
    W - 150 AoE DMG
    E - summon WITH Mana Burn (it also deals DMG)
    This is simply nuts. You can't give to unit casters that much DMG. Also summons on casters are bad. You are getting 2 in 1, pretty much. And it involves no risk. You can summon another one.
    Also not big fan of Healing Wave on unit casters. Spell is just too good to have it on normal unit..

    Don't get me wrong, this campaign has a lot of potential. First campaign after tomorider's that I felt that WC3 vibe in it. Don't abandon it, you just need to remember that tomorider worked for years on his campaigns, and even now, some things are still not perfect!
     
  10. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,738
    Resources:
    1
    Models:
    1
    Resources:
    1
    Play the later missions, those broken spells are often the key to victory.
     
  11. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,435
    Resources:
    0
    Resources:
    0
    Well, then there is a problem with mission design, if you need to use imbalanced units to win..
     
  12. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,509
    Resources:
    12
    Packs:
    1
    Maps:
    10
    Tutorials:
    1
    Resources:
    12
    No, if said "unbalanced units" are required to win a chapter, they aren't neccessrily
    overpowered just for being powerful.

    That doesn't make the gameplay or its design any broken...
     
  13. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,738
    Resources:
    1
    Models:
    1
    Resources:
    1
    If it was multiplayer, yeah, the draenai would be hugely unbalanced. In single-player, they turn most missions from rage-quittingly frustrating to difficult but doable.
     
  14. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,435
    Resources:
    0
    Resources:
    0
    Sorry, but what both of you just said makes no sense...
     
  15. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,738
    Resources:
    1
    Models:
    1
    Resources:
    1
    Play the other missions before writing off the entire campaign.
     
  16. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,707
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    I will try to fix, Maiev's spell or change it atleast. About those spells, I'll fix them.
     
  17. MrStormyZ

    MrStormyZ

    Joined:
    Sep 18, 2010
    Messages:
    480
    Resources:
    1
    Template:
    1
    Resources:
    1
    awesome !
    it's released
    gonna get to work on this one right away
     
  18. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,435
    Resources:
    0
    Resources:
    0
    Also after 5-6 group of enemies my heroes were already lvl 3, in the FIRST map!
     
  19. Shar Dundred

    Shar Dundred

    Map Moderator

    Joined:
    May 6, 2009
    Messages:
    4,509
    Resources:
    12
    Packs:
    1
    Maps:
    10
    Tutorials:
    1
    Resources:
    12
  20. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,435
    Resources:
    0
    Resources:
    0
    Have you ever played WC3 campaigns? In the first mission maximum level you can get is lvl 2, and even that level, you get somewhere on the end. Here, I got level 3 after 3 minutes of gameplay, and I was through 1/3 of the map. Maybe I would get even more, if I haven't stopped playing it.

    And about that "complainoholic" bulls*it, I just want to see this campaign succeed. I wish more people were like me. If I was mapmaker I would hate "Wow, it is awesome 5/5" comments. It bring nothing constructive to discussion and I even consider it as a spam...