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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Shadows of Hatred v1.4

Submitted by Sclammerz
This bundle is marked as approved. It works and satisfies the submission rules.
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Failing to recapture Illidan on Azeroth. Maiev and her watchers ventured off into the strange world called "Outland". To continue to pursue her vengeance upon the Betrayer. As things were already into as she planned, an unexpected turn of events happened.


After that she and her watchers found themselves closed inside of Illidan's cells. Found out they were rescued by Akama, her jailor. But Akama sees Illidan nothing but an enemy that needs to perish. Plotting his plans against the Betrayer. He secretly told his plans to Maiev. And he needed her aid to overthrow Illidan.


Maiev agreed, thinking this is her only and last chance to get her vengeance. The two formed an allegiance and vowed to see Illidan dead.



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Story based on WoW: The Burning Crusade

- But made my own alterations. Added my own original elements, characters, events and conflicts.

A long campaign spanning over 15 chapters

- Over 9 playable maps and 6 cinematic maps.

New custom units, skins, spells, models and some voices from WoW

- Customize units, see them with new skins and models with new spells.

Updated Tech-tree of the Night Elf race

- New units are present and some are replaced in the default Night Elf tech-tree,
to enhance Maiev's army.

Hidden Special Items

- Items that can only be found in selected maps but you must find them. They can be a little tricky.

QWER Hotkey System

- This applies on Hero abilities and spell caster units for easy access.

And many more...



Techtree
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[​IMG] Maiev Shadowsong - The leader of the watchers and also the main character of the campaign. She is the long time jailor of Illidan, She sworn she will bring Illidan back to his cell. Her hatred upon him is unmatched and vowed to avenge her sisters to him at all costs. She is arrogant and fierce, As she will face her old and familiar enemies. She will do anything to bring Illidan to JUSTICE.
[​IMG] Akama - The leader of the Ashtongue Tribe, one of the servitors of Illidan but his true intentions lies beneath his shadows. He remained loyal servant of Illidan but unknowingly from his prying eyes he sought to end his reign. Akama is kind but hardened broken draenei, his goal is to end the betrayers life and free Outland from his burning grasps.
[​IMG] Illidan Stormrage - The supreme ruler of Outland and also the main antagonist throughout the campaign. He is the twin brother of Furion Stormrage, they called him the betrayer after what he had done in the War of the Ancients. He holds powerful control of Outland and quite powerful to tackle alone. Now he will face Maiev and her new allies, will he be able to resist them?
[​IMG] General Tiras'alan - The second in command of the Sha'tar. He led a group of draenei to assault the Black Temple. But his forces was almost defeated by Illidan's Fel Orcs led by Kar'gath Bladefist. But managed to overwhelmed them by the aid of Maiev and Akama. He is kind and careful to his allies but willing to do all what he could do to support them.
[​IMG] Lady Sereia - A noble captain of the Sha'tar. She led the reinforcement requested by Tiras'alan to aid him against Illidan's forces. But didn't manage to help the general due to the intervention of the vile naga. Delayed and didn't make it in time until Akama arrives with dreadful news. She focus her duties and loyal to whom she serve and to her people.



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YetAnotherYoutuber's Playthrough






CREDITS

Special Thanks to:

~Nightmare - Signature and thread images
Heinvers - Campaign preview image
Chaosy - Grammar and Dialogue helper
APproject - WoW voices
Shar Dundred - AI help
Forsaken - Terrain help




Models
Icons
Skins
Music & Triggers
Credits
Sinister X
Ujimasa Hojo
General Frank
Hawkwing
levingeorge1617
Sellenisko
Edge45
AndrewOverload519
AnemicRoyalty
varsaigen
PROXY
JesusHipster
Mecheon
Red XIII
Tarrasque
sPy
Weep
Infrisios
WILL THE ALMIGHTY
Champara Bros
gookywooky
PeeKay
Daelin
NightSkyAurora
assasin_lord
Epimetheus
Revilo
13lack Death
Blood Raven
UgoUgo
Misha
SuperJakiro
Reflex
Blizzard Entertainment

Credits
Ujimasa Hojo
Sinister X
Merry
JediJoe84
67chrome
~Nightmare
Edge45
AndrewOverload519
Marshmalo
General Frank
Blaze Kraze
Heinvers
Dreadwing
Ardenian
Tarrasque
PeeKay
BlackDoom
Static
D.ee
Darkfang
Redeemer59
CreatorD3292
CRAZYRUSSIAN
Hellx-Magnus
b17rider
Palaslayer
morbent
4eNightmare
Apheraz Lucent
lelyahra
Lelling
Anachron
Sin'dorei300
Marcos DAB
Tiodor
Blizzard Entertainment

Credits
67chrome
FrIkY
Apheraz Lucent
Darkholme
THE_END
Ganondorf

Credits
Music:
Two Steps from Hell
- Heart of Courgae
- To Glory
- Strength of a Thousand Men
- Power of Darkness
Blizzard Entertainment
- Nightsong
- Some voices from WoW
Triggers:
Paladon
- Telekinesis 2.2







If you saw your resources and yet I forgot to add you at the credits list.
Please tell me immediately and I will add your name ASAP.



Known Issues
- When you end a chapter/map with Maiev's Vengeance still active,
it is possible on the next map she will still be on Vengeance form
until the duration expires.




Change log
Changelog

Version 1.0
- Released

Version 1.1
- Fixed the Vengeance Aura tool tip
- Remove curse and poison buffs on the prologue.
- Akama's line fix from "fret" to "fare".
- Chapter One's intro cinematic can now be skipped from the beginning.
- Maiev and her watcher's cages, once their levers are activated it will now open instead of being destroyed.
- Changed Maiev's dialogue after the intro cinematic of Chapter One.
- Removed the prison bars that get in the way of the camera.
- Warlock and Grunt is now visible during the Interlude.
- Warlord's Avatar changed.
- The succubi will no longer join to attack Maiev's base.
- Fixed the floating pig farm.
- AI difficulty reduced from all chapters.
- Dungeon Keepers will now teleport if you answer the riddles correctly.
-The Revenant will no longer join the fight when fighting the first Dungeon Keeper.
- When not killed Anna Kondra will no longer say her lines during the ending cinematic.
- Tiras'alan no longer gains level in chapter Five while captive.
- Far Seer, Anchorite and Shaman's tool tip fixed.
- Hippogryph Roost tool tip fixed.
- Changed Vefar's location, nearer to the Orb's location.
- Changed Maiev's Avatar sound set.
- Fixed Voren'thal's name during the cinematic.
- Changed Warlock Boss' name from "Kazzakk" to "Kaz'kruul".
- Illidan can no longer be killed in Chapter Seven.
- Removed Maiev's Avatar food cost.
- Added a trigger that will make the Key holders back to their original position when no enemies inbound.
- Fixed Akama's line in Chapter's Eight ending cinematic.
- Creeps from north will no longer try to join during battling Teron.
- Added an alternate ending in Chapter Six if you managed to destroy their bases before the time.
- Removed day/night cycle in Chapter Eight.
- Maiev's model and icon changed back to original.
- Chapter Eight renamed from "The Betrayer's End" to "Wrath of the Betrayer".

Version 1.2
- Grammar and dialogues slightly improved.
- Neutral Creeps no longer sleep.
- Changed Far Seer's Healing Wave ability.
- Changed Warlock's Dark Affliction ability.
- Fel Beast's Mana Burn ability removed. Also decreased damage and hit points.
- Timer is now paused during the Firelord's intro.
- Maiev's Vengeful Attack changed.
- Spammed text on Optional Quests fixed.
- Maiev's units will now be aquired/available differently.
- Cinematic Skip Triggers fixed.
- Kael's forces should now attack in Chapter 6.
- Night/day cycle is now off in cave themed chapters.
- In Chapter 3, starting gold mine's gold reduced.
- Fel Orc Heroes now have Chaos damage type.
- Kobolds remove from Outland.
- Akama's Life Stealth re-scaled from 20/40/60% to 15/30/45%.
- Salamander's armor upgrade removed.
- Salamander's attack missile should now show.
- Changed Maiev's icon and model.
- Minor changes all over the campaign.

Version 1.3
- Dark Incantation now target enemy units.
- Dreadwing food cost increased from 2 to 4.
- Changed Hippogryph Roost hotkey from R (the same with Ancient of War) to Y.
- Descriptions in Quest boxes fixed.
- Re-scaled Judgement Strike's damage from 75/150/225 to 60/120/180 damage.
- Increased Judgement Strike's cooldown from 8 sec. to 10 sec.
- Orb of fire and Town scroll of portal are no longer available in Chapter Three.
- Faerie Dragon's health and damage reduced.
- Akama no longer picks up items in Chapter Three.
- Minor changes and various fixes all over the campaign.
- Changed the loading screens, used the default ones.
- Some changes in Chapter Three.
- Reduced the resources available in Chapter Eight.
- Removed Optional Quests in the Epilogue.
- Minor changes all over the campaign.
- Priestesses are no longer invulnerable in Chapter One.
- Alchemist's Quest bug fixed.
- Chapter 4 Optional quest bug fixed.
- Quest marks in the epilogue removed.
- Some small changes and fixes.

Version 1.4
- Chapters in the Main menu is now fixed.
- Kamar'gor is now seen escaping in the ending cinematic in Chapter 1.
- Chapter 2 & 3 small terrain changes.
- Some minor changes from chapters 1, 2 & 3.
- The random Hippogryph Rider that joins in the prologue is now removed.
- Sea Essence's cooldown is now visible.
- The interlude after Chapter 3 is now accessible.
- Rage of Hatred duration decreased from 15 sec. to 10 sec.
- Akama's attributes re-scaled.
- Elemental Rage mana cost increased from 40 to 50 mana.
- Removed Fel Orc Kodos from the campaign.
- Replaced the Fel Orc Kodos with Fel Orc Necrolyte.
- Increased the Countdown Timer in Chapter 4.1 from 10 min. to 12 min.
- Lightened the fog in Chapter 4.2 a bit.
- Removed 2 enemy heroes in Chapter 4.2.
- Changed Anna Kondra's forces color from purple to teal in Chapter 4.2.
- Removed 2 enemy heroes in Chapter 5.
- Fixed the Optional Quests in Chapter 3 & 5.
- Added a new Optional Quest in Chapter 5.
- Added a new upgrade for some units of the Watchers, the Vitality Boost.
- Lady Sereia's voice is now fixed.
- Fixed the upgrade tool tips for the Far Seer, Warlock, Watchers and Warden.
- Made the enemy buildings in the last quest invulnerable in Chapter 5.
- Reduce the difficulty on all maps.
- Minor fixes and changes all over the campaign.






Please don't forget to report errors, bugs and post suggestions or tips!
Contents

Shadows of Hatred v1.4 (Campaign)

  1. Verb8im

    Verb8im

    Joined:
    Mar 29, 2015
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    How's progress on 2.0?
     
  2. Arkhfen

    Arkhfen

    Joined:
    Aug 14, 2018
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    Hi!

    I really like your work! :)

    The campaign that you created was very entertaining. It was "TEAM" based.

    Sometimes the missions were very difficult like the 1st, 2nd and the 3rd one.

    Just a small recommandation to make it better and fluid. :)

    1st Mission: Less orc warriors or more ally units
    2nd Mission: During the base building at least 3 "Wisps" or one more "Moonwell".
    3rd Mission: Was hard but Good! No need to change :)

    Thanks for the Great Campaign!

    I hope you will create more Campaigns!

    :):):):):)
     
  3. Nayala

    Nayala

    Joined:
    Aug 5, 2018
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    An early review after 4 missions. Note that despite me disliking outland terrain, I rather liked your campaign so far. I'm mostly pointing out things which are wrong to help you fix them.

    Obviously, there is no difficulty selection in your campaign. While this is not really an issue for me, some player may like the option to have an easier difficulty for some missions (or if some future missions are easier, an harder one).

    Some carefulness is needed as your units as very frail compared to the orcs, but there is no major issue. I also found Timmy the Frog.
    This chapter offers interesting balance.Trying to defend your base is frustrating because of the numerous enemy attacks. However, the enemy bases are lightly defended, so it's not hard to overwhelm them. Instead of a passive defensive attitude, being aggressive and striking as soon as possible to destroy the light-grey base does wonders.

    I take issue with the base building at the beginning, however. The positions of the initial buildings are simply awful. The life ancient should be more to the left, and the ancient of war should not at all be in the top-right, where it is an hindrance to movement. Sure, you can unroot your buildings and change their positions, but the default one should not be bad.

    Generally speaking, there are a lot of issues with units collisions in the narrow outland paths, and it can get really frustrating really fast.
    Found the flying sheep ! Now, this mission is quite similar to the previous one : attacking fast to take out the brown base makes your life easier. Once again, collisions when moving get very annoying.

    There are others issue. The bridge north of the draenei base is not at the correct height ; if you move units over it you will notice that they suddenly change height. The "Over the Mountain quest" has two errors in its text. One is a small typo, "atleast" instead of "at least". The other is "After finding the Sha'tar for days" instead of "After searching the Sha'tar for days".

    The sidequest tells you you need an invulnerability potion, but what you really need is a minor invulnerability potion. This is slightly confusing.
    Having changed the orientation of the map messes up with the minimap. Whatever you wanted to achieve with this move is, in my opinion, not worth it compared to the huge annoyance of the direction in the main view and the minimap not matching.

    There is another thing which I absolutely hate in any mission - the spectres taking control of your units. The usual solution is to use only your heroes to kill them and to keep your other units in the back. However, this mission suffers heavily from collision hindrance to movement (I'll never repeat this enough, this is one of the most common flaws across the 100+ W3 campaign missions I played) and has spectre appearing in your back, meaning that escaping is extremely hard. Really ?

    However, there are two excellent things in this mission, in my opinion. First, the riddles. They were all logical enough, and it was very satisfying getting the right answers (even more to find the "horizon" one before even having the 4 choices).

    Then, the cutscene before the inferno monster apparition is absolutely great, with the voice, the camera and the music together. Your camera effects are undoubtedly of a very high quality in this campaign.
     
  4. Sclammerz

    Sclammerz

    Joined:
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    Extremely slow.

    Thank you, I'm glad you enjoyed it so far.

    Thanks for playing and for the long feedback. Gonna keep those things in mind.
     
  5. Fecergo

    Fecergo

    Joined:
    Jan 7, 2018
    Messages:
    7
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    I believe I have struck gold with this gem of a campaigns of yours. Honestly there is little one can say about this masterpiece that has not been said already, just thank you for your hard work, I can only wish you will bring us another campaign someday.
     
  6. UkyoKuonji

    UkyoKuonji

    Joined:
    Jan 27, 2019
    Messages:
    34
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    This might be the Night Elf campaign mentioned by Mechanical Man..:confused::confused:
    Oh yes new unit thizzzzz is what i want :):):):)..
    Will write a review after finishing thizz campaign...
     
  7. FrostWolf129785

    FrostWolf129785

    Joined:
    Apr 24, 2019
    Messages:
    7
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    This is the best CUSTOM CAMPAIGN I HAVE EVER PLAYED!!!❤:goblin_yeah:
     
  8. Storm Knight

    Storm Knight

    Joined:
    Nov 12, 2016
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    444
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    Been along time since i played a wc3 campaign, can i be assure this won't have any issues on current patch ?
     
  9. Sclammerz

    Sclammerz

    Joined:
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    Thank you.

    I can't assure that it won't have any problems with the current patch, I'm afraid.
     
  10. Storm Knight

    Storm Knight

    Joined:
    Nov 12, 2016
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    well i have a copy of 1.29.2 and 1.28.2 mightaswell play on them.
     
    Last edited: May 21, 2019
  11. CentaurWA

    CentaurWA

    Joined:
    Jan 31, 2019
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    Enjoyed this, thanks for the effort! Definitely my top 3 favorite custom campaigns played.
     
  12. Null

    Null

    Joined:
    Dec 3, 2018
    Messages:
    274
    Resources:
    35
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    Resources:
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    Is this cannon?
     
  13. Sclammerz

    Sclammerz

    Joined:
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    Thank you.

    Not entirely. I made few edits.
     
  14. arman193

    arman193

    Joined:
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    can you update this bro this is best ;)
     
  15. JoeWarcraft

    JoeWarcraft

    Joined:
    Feb 8, 2014
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    Hey, I really loved the campaign so far. I have a few questions though. Is the fountain in the first mission destroyable on purpose?
    Also, Could you post or at least send me the list of secret items? Cause I spent a while trying to kill Timmy the Frog and breaking the Fountain to find an item.
     
  16. Sclammerz

    Sclammerz

    Joined:
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    I'll give you all some hints.

    Secret Items are:
    1. The item from timmy the frog.
    2. Ring of Light (Chp 3)
    3. Arcane Ring (Chp 4.1)
    4. Arcane Shield (Chp 4.2) - this is quite tricky to obtain. hehe
    5. Spell Shield (Chp 6)
    6. Demon Book (Chap 7)

    I think that's all the items as far as I remember. Happy finding them specially the 4th item lol.
     
  17. STEVENS0N

    STEVENS0N

    Joined:
    Nov 11, 2019
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    More tips for the 5th and 4th items ^^? Got rest of these,
    GREAT campaign overall well done bro
     
  18. Maverick_Hunter

    Maverick_Hunter

    Joined:
    Nov 21, 2016
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    I have no clue how to get that 4th item. I even used cheat hackmap, destroyed everything but still cant find it... Did someone find it yet?
     
    Last edited: Feb 24, 2020
  19. Sclammerz

    Sclammerz

    Joined:
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    Thank you.

    Well...
    Use an item from the shop to 'reveal' it
     
  20. Maverick_Hunter

    Maverick_Hunter

    Joined:
    Nov 21, 2016
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    OMG... I ... I... even use world editor and even know where is it i can't do anything LOL. This secret is too hard to find if there is no clue and now I understand how to obtain it