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secondary attack system

Discussion in 'World Editor Help Zone' started by Verdun, Sep 21, 2011.

  1. Verdun

    Verdun

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    Hi,

    It's probably a trigger-thing, but I prefered to start asking more generally.

    One of the things I'd like to add to some units in my campaign is the ability to attack two targets at once, for instance air units being able to fight other air units while simultaneously dropping bombs on ground units they're passing over.
    Or a tank having a little machine gun turret which protects the tank from units at close range.

    So far I was experimenting with basic world editor abilities, such as 'locust swarm'.
    The idea is to have an independent turret that follows the main unit around (in the best case: close enough that it looks attached. Maybe even a turret that is invisible alltogether, the missiles coming aparently from inside the main unit itself). Doesn't get me really far just yet.

    Any ideas?
     
  2. ronojales

    ronojales

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    you can use the Human Siege Engine barrage ability. from what i remembered you can set what targets it can target (Air-only, Ground-only, Both), set what range it can attack (if you use it to the example on air units attacking ground units, better set the attacking unit's main attack to ground units with 50 range and Barrage ability to target air units with 500 range) and change its missile art.
     
  3. doom_sheep

    doom_sheep

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    for the bombing you can simply create a locust unit with ground attack and have it periodically moved to the air unit's position. it'll attack ground targets independantly of the flyer's orders. just put some random letters on the model field to make it invisible.