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script-error (despite no scripts)

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Level 5
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May 25, 2009
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103
Hi all,

I would like to "convert" my old big big map for the new patch and confront some problems:

1. UMSWE

2. Script-Errors while saving.

For finding a solution i have both: the new SharpCraft and the old jngp-5d, both with a fitting TfT and switch through editing my registry.

For problem 1: As far as i know, i have to find the used fuctions - it seems for me it is:
IssueImmediateOrderBJ
useUnpauseOptionUnpause
But i was not able to find them yet. (Is there a way to search in the whole trigger editor?)

And more importantly for problem 2:
qsYxo1b.jpg

When i save my map with jngp i get this message. Even when i delete all triggers or even when i import standard melee-triggers.
When i save a triggerless version with sharpcraft i get none, but when i load this sharpcraft saved map with jngp i get these errors again - with no triggers in them!! How is that possible?!
I dont want to go on with my project when i dont understand that, fearing that beeing futile in the end.

Thank you very much!!
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,264
Check the JASS is not being mangled by locale formatting. It has been known in the past that OSes which use locales other than English sometimes produce invalid JASS script on map save. JASS script expects numbers in US locale format only. If German or French formatted numbers are suddenly used, which have a different thousands and decimal delimiter, then it throws a compile error.
 
Level 5
Joined
May 25, 2009
Messages
103
Oh, that seems reasonable.
Is there a way to rescue my map? Simply switching to US? Or will WEX take care of it? (Till now, i work with JNGP for converting UMSWE and simply "live" with these compile errors...)

€dit: Found Compile Errors! sry for posting before searching. But I dont find a real solution yet..
 
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