- Joined
- Jul 9, 2008
- Messages
- 2,555
I'd go for a Zerg Graveyard. The place where all zerg go to rest.
Urban enviroments and any registered independent should be no problem in particular pulling off.The rest doesn't really have enough material to be worked with.
What bothers me with the listed themes is that there is next to no room for any source of artistic creativity.Either a place full of flora, or a military base, or a war, or a zerg planet.
What bothers me with the listed themes is that there is next to no room for any source of artistic creativity.
Although I suppose it's be high time to settle whether this contest is for playable terrain or terrain art.
Appears to be mixed perceptions on that matter.
Proper jazz night in the neon lights. Contestants must portray a cruel night for a struggling musician trying to endure frostbite.
In all seriousness, some form of emotion-invoking city piece wouldn't be too far fetched a theme.
It's also rather artistic.
Proper jazz night in the neon lights. Contestants must portray a cruel night for a struggling musician trying to endure frostbite.
In all seriousness, some form of emotion-invoking city piece wouldn't be too far fetched a theme.
It's also rather artistic.
In lighting you can now control the tints of the various omni lights. Shadows are real so can have their angles customized. You also have access to HDR meaning more realistic brightness.
Jungle. There are enough models for that.
The whole idea could be around interaction with jungle. For example terrans cutting it down for buildings, zerg infesting it, protoss ruins getting covered by it, terran coexisting with it etc.
If you’re doing a game play terrain contest, then the more specific concepts such as a research center or forest are acceptable. This is due to the concept that its less of an artistic interpretation and more of game designers creativity. Instead of interpreting the theme, the terrain designer will have to figure out how to creatively and uniquely use elements of the theme to affect a player’s game strategy.
If however, you’re doing terrain artwork, the theme should be more of an idea to be interpreted then a setting to be created. Think harmony, corruption, and hope, things an artist can take, process, and incorporate into their terrain.
Individual preferences and nostalgia. I'm raised with Coltrane as a matter of fact, not as much Duke Ellington and Horace Silver. But yes, superb musicians both of them.I can't believe you picked Coltrane over the Duke (Solitude comes to mind) or Silver (Lonely Woman comes to mind) for slow emotion-invoking music.
I think he manages quite well with slower paced tunes - Equinox for instance.Coltrane, I personally believe, is best playing at high speeds, something he does so incredibly well.
I don't see any correlation in particular, but I approve : crows in top hats are awesome despite the two components being perfectly unrelated.To build a little further on this idea: Steampunk.
Terrain art probably. Allows you to focus on a certain moment and location. Perhaps people should get some practice before making a full gameplay terrain, that could be for the second contest.
P.S.
Steampunk would be awesome as a theme.
Cyberpunk? That would be excellent, yes yes!
Too bad the snowy tileset will only appear in HotS >>
I've seen some immprovizations with Xil tileset and some ashes falling from the sky... I swear, it looks just like a snow!
I don't see any correlation in particular, but I approve : crows in top hats are awesome despite the two components being perfectly unrelated.
SCII scene or SCI scene?
I did get that (hence crows with top hats) - I was hinting at a merger of concept.I wasn't at all hinting to any kind of co-relation between the two, rather seeing how that of which you described could be a very interesting concept to terrain within a frames of a Steampunk setting, so to speak. And thus, at one and the same time, suggesting steampunk for theme.
- I would've thought you got that.
I honestly didn't expect to get as much support as all that :]I totally like Fladds idea.
These two aspects match: life of a musician would be demonstrated in an urban (or suburban) setting.1.Life of a musician
5.Urban
I totally like Fladds idea.
Steampunk also.
And might I propose a theme, it should be named "lights" The SCII editor has an outstanding light system, so the goal would be to make a better atmosphere, a pretty wide open theme considering the lack of doodads that SCII has to display at the moment.
Lets make a poll now! So the themes for the poll would be:
1.Life of a musician
2.Steampunk
3.Forest
4.Battlegrounds
5.Urban
6.SCII scene
7.Lights
What Keiji says, and once again the lack of fitting doodads would ruin it, especially because some sceneries just cannot be compensated with doodad play since they are toooo significant for those areas.
The question is indeed stupid. Because I cant even understand what you're asking.
Oh. Trust me, some people can make a horrible terrain even with SCII.
I've yet to see a SC2 terrain that comes even close to the top WC3 terrains.
Because everyone here loves wc3 too much to transition. Plus I don't think my computer can run it, don't know about everyone else (shitty ass 144 vraam graphics card, but 4 gigs of raam. Can't load a pretty picture, but I can load that picture really fucking fast)
I've yet to see a SC2 terrain that comes even close to the top WC3 terrains.