Look at the bright side. If they make WCIV, graphics will be better then in SCII!
Good luck waiting for WC IV.
Imtor, 2-P is right. Graphic aren't all. Wc3 terrains are still far better then Starcrafts.
Wait, what? You mean perfectly ordinary lighting? I sure hope you're not trying to analyze this in contrast to terrain art, because as far as lighting is concerned...Have you seen night/twilight/dawn landscapes? War3 could never make such night effects...
Those terrains are bland and monotonous at best. In fact, the jungle shots are by whatever means of reference plain ugly >.>But examples:
Since when did cartoony go out of style?You must be joking right? SC2 terrain is like a movie with these graphics, wc3 is still cartoony... Get sc2 then think again.
You must be joking right? SC2 terrain is like a movie with these graphics, wc3 is still cartoony... Get sc2 then think again.
Such as fog, I want to be as fully in control of my fog as I am in Wc3, where in Sc2 I have yet to see where I can edit that in such a freely fashion.
Flipping doodads, well, I can't grasp how to do that
You have actually more control of the fog in SC2, it's just a little bit more complicated to use.
Not possible. Bugged since the end of the beta, Blizzard never fixed it.
And doodads are always affected by the terrain height, even after raising/lowering them, have fun building anything complex on uneven terrain. ^^
? There is an option that, when ticked, will adjust destructibles and doodads to the terrain when moved. When doing terrains like those you see on Terrain Board, you'll most likely need to turn it on and off depending on each situation.tleno said:I mean, back in Warcraft 3 every time you moved a doodad, you had to raise him again...
Tleno, you didn't have to raise it againThere was an option for that.
http://www.hiveworkshop.com/forums/1944260-post3.htmlWhaaa- Strange, haven't noticed anything like that... I haven't even noticed that in any tutorials...
Damn. If only I knew that before >_>
A theme that I think that would work is Debris... ruins of a protoss, terran or zerg city, or the wastes of a battle, or a whole war.
The terrain should demonstrate that the place, which was once inhabitted, is empty and forgotten... and nature (or lack of nature) is occupying it again.
Oh... and avoid hosting a playable terrain contest. Free is better. The contest should be highly attractive. Playable has some limits that won't attract people.
hmm... post-apocalyptic... a pretty awesome theme if you ask me. I think it's the right one to start the SC2 contests with.So that pretty much reminds of post-apocaliptic terrain suggestion...
![]() |
Don't get more generic than post-apocalyptic. Why not try something inventive?
Non-sequitur: The ammount wouldn't notably decrease.Inventiveness won't increase the amount of entries - the theme should be simple so everyone could do it
And that's by far one of the worst contest themes I've ever had to endure working with, thank you very much (ignoring the blatant sense of irony in this statement).just like how it was with Battlefields theme for the WC3 terraining contest - we never had so many entries in any contest, and that's because of the theme simplicity.
- It's the contestants task to create a terrain that creates in any way the feel of a battlefield during or after a battle. Additionally a battlefield before the battle can be shown, because this is covered by while battle, since the lineup of the parties is a part of the battle itself.
![]() |
That was a response to the battlefield contest, and a parentheses to my original point.Since this is the first contest and we need more contestants for it not to fail, plus because currently SC2 modding standarts are not high, quanity does beat qaulity in this situation.
And this if you have any time to spare.Non-sequitur: The ammount wouldn't notably decrease.
Ingenuity in concept doesn't collide with public interest. Nor is it by any means related to difficulty in execution or concept. ~:It simply means ingenuity:~
And on a related note, a contest theme is intended to be open to interpretation, something which is borderline crushed by generic themes.
Then of course, the public poll. Riddled with "I really liked that one entry but it isn't a battle!!!111!! so I voted for something else" inputs claiming that some entries didn't follow the theme (which they ironically enough misinterpreted because of their own firm interpretation of a generic theme)
I don't consider any of my arguments rude, random or narcissistic. I was actually just discussing the theme. Why on earth you found them so offensive is beyond me, but sorry if I came across differently than per my intentions >.>Seems to me that you're just making a narcisistic shitstorm of random arguments and pictures
![]() |
Horrid experiences from a contest with a similarly generic theme (as mentioned in my other post)why opposing so much to the theme?
*... they were inventiveParticipants have the right (and are encouraged) to be inventive in their entries.
Actually did - whether it's ingenious or not is another story, but at least I consider it less generic.give an specific idea instead, cos "something inventive" isn't an actual theme.
Creative, new, challenging and a wide spectrum for interpretation.narcisistic shitstorm of random arguments and pictures
I didn't say you were rude or agressive, you are being unoffensive. I just said your posts are apparently futilebig post
Bah, futile in the sense that you apparently couldn't give two shits about whatever I'm saying >.>I didn't say you were rude or agressive, you are being unoffensive. I just said your posts are apparently futile
Except the Mar Saran trees. I must say, though they could have been better(but we all know Blizzard has a thing against trees) I thought they looked pretty nice.
True, but I do think Steampunk can be too hard for the first contest =/
I am in favor of Steampunk or Cyberpunk right now.
Those are pretty good archievable with what is availabe and still let room open for creative approach.
What of those two would you prefer ?