SC1 Cinematic-like Dragoon

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well at long last, the Dragoon that i created long time ago is finally a working StarCraft 2 model :)

so without further ado, here are the credits to people that helped me:

nanakey and delphinium from sc2mapster, for the initial work/converting of model and texture
daenar7 from hive, for the existing diffuse texture
WingedArchon from sc2mapster, for finishing touches, other models and icons

I hope it looks as good as it looks in war3, if not even better, because it has a lot more added
cheers :)

EDIT: replaced the big textures for even-sized
Previews
Contents

diffuse (Texture)

Dragoon Death Model (Model)

Dragoon Placement Model (Model)

Dragoon Portrait Model (Model)

Dragoon Warp_In Model (Model)

emissive (Texture)

hologram diffuse (Texture)

icon (Texture)

normal (Texture)

SC1 Cinematic-like Dragoon (Model)

shield 0 (Texture)

shield 1 (Texture)

shield 2 (Texture)

specular (Texture)

wireframe (Texture)

Reviews
KILLCIDE
You had me at the rotating turret. Awesome stuff!
Either something is wrong with this site's DDS converter or the diffuse and specular look blurry/low resolution in the preview. Almost as if they were up scaled from a low resolution texture.
well considering that i can't even see the model on the hive viewer, i think you could test it ingame and see.. from what i saw in WingedArchon's screenshots, the model looks alright
 

Dr Super Good

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Messages
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from what i saw in WingedArchon's screenshots, the model looks alright
I am referring to the diffuse texture. Here are some comparisons.
dragoondaenar_diff-jpg.279024
dragoon_void_diff-jpg.279023

Notice how this diffuse is all blurry where as the Legacy of the Void Dragoon is nice and sharp. Since the diffuse textures are so blurry one can lower the resolution by half or even a quarter without any noticeable loss in quality but a massive saving in file size.
 

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Dr Super Good

Spell Reviewer
Level 57
Joined
Jan 18, 2005
Messages
26,467
I thought you were the author? I was asking why the diffuse ended up so blury/pixelated, as if it was up scaled from a lower resolution, and if it is deliberate why not reduce the texture size from 1024 to 512 to save file space. Higher resolution textures only make sense if they contain meaningful high frequency content.
 
I thought you were the author? I was asking why the diffuse ended up so blury/pixelated, as if it was up scaled from a lower resolution, and if it is deliberate why not reduce the texture size from 1024 to 512 to save file space. Higher resolution textures only make sense if they contain meaningful high frequency content.
fine, i'll see what i can do. i might be the maker of the mesh, but i really don't have much control over how its put into starcraft 2
 
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