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SC1 Cinematic-like Dragoon

Submitted by Misha
This bundle is marked as approved. It works and satisfies the submission rules.
well at long last, the Dragoon that i created long time ago is finally a working StarCraft 2 model :)

so without further ado, here are the credits to people that helped me:

nanakey and delphinium from sc2mapster, for the initial work/converting of model and texture
daenar7 from hive, for the existing diffuse texture
WingedArchon from sc2mapster, for finishing touches, other models and icons

I hope it looks as good as it looks in war3, if not even better, because it has a lot more added
cheers :)

EDIT: replaced the big textures for even-sized
Contents

SC1 Cinematic-like Dragoon (Model)

Dragoon Death Model (Model)

Dragoon Placement Model (Model)

Dragoon Portrait Model (Model)

Dragoon Warp_In Model (Model)

diffuse (Texture)

emissive (Texture)

normal (Texture)

hologram diffuse (Texture)

icon (Texture)

wireframe (Texture)

shield 0 (Texture)

shield 1 (Texture)

shield 2 (Texture)

specular (Texture)

Reviews
KILLCIDE
You had me at the rotating turret. Awesome stuff!
  1. Misha

    Misha

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    well i hope i added everything it needs to work .u.
     
  2. Dr Super Good

    Dr Super Good

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    Either something is wrong with this site's DDS converter or the diffuse and specular look blurry/low resolution in the preview. Almost as if they were up scaled from a low resolution texture.
     
  3. Misha

    Misha

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    well considering that i can't even see the model on the hive viewer, i think you could test it ingame and see.. from what i saw in WingedArchon's screenshots, the model looks alright
     
  4. Dr Super Good

    Dr Super Good

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    I am referring to the diffuse texture. Here are some comparisons.
    This Dragoon
    [​IMG]
    Void Dragoon
    [​IMG]

    Notice how this diffuse is all blurry where as the Legacy of the Void Dragoon is nice and sharp. Since the diffuse textures are so blurry one can lower the resolution by half or even a quarter without any noticeable loss in quality but a massive saving in file size.
     

    Attached Files:

  5. Misha

    Misha

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    @Dr Super Good so.. is that a good or a bad thing? o_O i really have very little control over how sc2 models turn out, and.. can't really bother other people to change it
     
  6. Dr Super Good

    Dr Super Good

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    I thought you were the author? I was asking why the diffuse ended up so blury/pixelated, as if it was up scaled from a lower resolution, and if it is deliberate why not reduce the texture size from 1024 to 512 to save file space. Higher resolution textures only make sense if they contain meaningful high frequency content.
     
  7. Misha

    Misha

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    fine, i'll see what i can do. i might be the maker of the mesh, but i really don't have much control over how its put into starcraft 2
     
  8. Dr Super Good

    Dr Super Good

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    Diffuse appears reasonably sized for the content now.
     
  9. Misha

    Misha

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    I guess everything is alright now? 'u'
     
  10. KILLCIDE

    KILLCIDE

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    You had me at the rotating turret. Awesome stuff!