(10 ratings)
The war entered into Sanctuary of the Bronze Dragons,
![]()
aspects and keepers of the time. The thirst for power
over the past and the future has caused a violation of
peace of the Temple, once hidden from the eyes of mortals.
Fortunately for Bronze Dragons, ordinary mortals can't be too
long inside the Sanctuary. Time for them go too fast...
|
|
|
![]() ![]() for a long time. After the start of the battle, each player receives a timer in 5 minutes, after expiring of which they will die. | ![]() ![]() When a player kills enemy creatures, he rolls back his timer for a few seconds ago, turning off the time of death. Also, every 4 minutes on special points of the map spawns Runes of Time, which roll back the player's timer for 2 minutes ago. |
• 2 Expansion mines
• 2 Shops
• 2 Goblin Labs
• 2 Mana Founts
• 2 Tavern
• 2 Mercenary Camp
• 6 Green creep camps
• 12 Green orange camps
• 4 Green red camps
Added:
• Upload on Hiveworkshop
Changed:
• Timer reduced to 5 minutes.
• Increased Basilisk's "Sleep" ability cooldown from 6 seconds to 20 seconds.
• Increased Timeless One's (Controled) "Shockwave" ability cooldown from 6 seconds to 15 seconds.
• Increased Timeless One's (Controled) "Cataclysm" ability cooldown from 15 seconds to 25 seconds.
Added:
• If you play with computer you will be able to choose timer amount - 5 Minutes, 7.5 Minutes
or 10 Minutes.
Fixed:
• Timeless One (Contlroled) behaviour.
Changed:
• Opponent timer hidden.
Fixed:
• Now game start correctly.
• Added some drop to units.
Changed:
• Bronze Guardians HP increased to 1150.
• Sand Elementals HP reduced to 475.
Fixed:
• Blue Player now gets bonuses from Rune of Time.
Changed:
• Read reaply to deepstrasz's review.
Changed:
• Reworked fog.
Fixed:
• Music bug.
• Map description.
DRAGON ROAR UPDATE
Added:
• Voice acting by @Elf_Lord for Nozdormu!
Changes:
• Revised phrases for Nozdormu
Changes:
• Some music and voice acting changes.
Changes:
• Bonus time from Runes reduces from 120 sec. to 60 sec.
Fixed:
• Centaur Outruner model bug.
Changes:
• Voicelines, music bugs.
• Timer now can be refreshed over 5 minutes.
• Z.Ky and he's Bloodwater Oasis!
• I'm very grateful to Pinachet for Bronze Dragon model, skrab for
Scavenger Dragon, General Frank for Azure Dragon Judicator model,
eubz for Bronze Dragon Slave model, Sellenisko for Bronze Dragon Spawn model,
takakenji for Blue Dragonspawn General model, Kuhneghetz for Yellow Weredragon model,
minimage for Sand Elemental model, JetFangInferno for Naga Birth, Crushing Wave Damage,
UDeathSmall and Charm Target models, Kirym for runicobject model, and Dimbasik for stones models!
• I'm very grateful to Elf_Lord for really good voice acting!
• All images and pictures in description drawn by Blizzard Entertainment!
Thank you very much! I appreciate your support. ^^Awesome! Every time I wonder how you can create such an atmospheric terrain!
Delightfully 5/5
It isn't exactly :3man, you're da best!
I don't like creating terrains (the Cliffs themselves, the location of the ground and etc.).
In fact yes, it is so. Maybe I will hide it in the next pach. I need more time for testing and so on.The increasing timer displayed to all players, people can roughly predict what you are doing?
It's helps a lot. So in 1.3 Patch enemy timer was hidden.Hmm. Is it really that big of a deal? I feel like generally people know what is going on anyways.
Answer: Ok, thanks. I knew that he was strong enough. But I didn't have any problems with him, so I waited for someone to complain. Will be fixed in 1.4.Sand Elememtal is quite powerful for a level 4 creep,it has large health pool(650 compares to other averge 400-500) and a pesky AOE spell
Answer: I thought that he was strong enough because of the presence of buffs and powerful healing. I'll think about what I can doBronze Guardian is underpowered for a level 8 creep,600hp(other level 8 creep have 1000+hp it's even weaker than your sand elemental)
can be easily outmatched by a level 6 Draenei Forseer.....and kill him only give me 20+gold
Answer: Is this so necessary? You have won, there is no sense in continuing to play.When a player's base is removed by running out of time,I hope I can continue to play like other melee maps.
Answer: It's not a bug.And finally,The timeless one belongs to the player 12 instead of Neutral hostile,Is that intended for utility or just a bug?
Answer: It is really much easier to use it as sound - any problems with interruptions and so on.Avoid playing music through the sound channel and use the one for music.
Answer: Done.There is no information in the Quest Log.
Answer: Hmm, I didn't think so. And it's not only my opinion. By the way this trees mix are the best that World Editor can offer.The trees don't really fit.
Answer: Done.Seconds text could have a different colour than the one for gold (neutral hostile unit bounty).
Answer: Yes, I can. But it isn't a map's minus. I always can add it in the future.Could make some theme based items.
Answer: Really important :) Done.It just looks weird that the Timeless dies and another one gets out of it.
Answer: So already is.Wouldn't it be better for the Timeless giant to be timed like a summoned unit?
Answer: Screenshots were originally.Screenshots could attract more players to download your work.
He is a Boss, maybe it's Ok for him to be a little bit overpowered? Please tell me what you think about that.Nozdormu is annoying to kill sometimes.
Oh man, you didn't notice that mine is also just awful, so don't worry :D(NOTE : If my english is bad and hard to understand,then sorry.)
Maybe you just must be very carefull and attentive to grab the boss firstYes,I figured that was your idea in the first place of making the capture idea but I'm just saying if there's just such a smart guy to come up with a strategy of not having high losses when fighting Nozdormu. If someone like that exists lol.
Link to conversation with Wtii.A little off topic, but have you tried to get this map in a video on Youtube? Maybe someone like Wtii?
I want to, but:Or maybe just upload it yourself?![]()
Thank you very much, I'm really pleased to hear itLoved it! Delicate, detailed, simple, refined map. A lot of replay value. 10/10
Thank you, yeah, my maps are altered versions of melee, more challenging to play.really nice and a bit hard for both sides,i guess that's the nature of your maps