Command | Comment | What it does? |
-difficulty X | x=level of difficulty. only 1-7. player 1 only | Changes the difficulty. Can be used only once. |
-lock / -unlock | Locks/unlocks your camera to your hero. | |
-selectminions | select all of your non-hero units | |
-x | x=player number | Selects the hero of that player |
-repick | can be used only once after picking or after your lifes become 0 | let's you pick another hero. |
# | Class | Roles | Starting Ability | Hero Ability 1 | Hero Ability 2 | Hero Ability 3 | Ultimate Ability |
1. | Skeleton King | Tank, Damage,Support | Taunt | Bash (passive) | Fire Nova | Blood Presence | Avatar |
2. | Death Knight | Tank,Damage, Healer | Death Coil | Permafrost (passive) | Death Sentence | Unholy Assault | Dark Simulacrum |
3. | Shadow Knight | Tank, Damage | Taunt | Shadow Touch | Crippling Shadows | Shield of Darkness | Summon Shadow Elemental |
4. | Obsidian Dreadlord | Tank, Damage, Support | Taunt | Flame Wave | Orb of Annihilation | Obsidian Carapace (passive) | Sanctuary |
5. | Dark Ranger | Damage, Healer | Dark Restoration | Absolute Commannd | Frost Arrows | Fire Arrows | Annihilating Arrows |
6. | Marksman | Damage, Healer | Necromantic Surge | Totemic Arrow | Disease Cloud (passive) | Grave Digiger | Sticks and Stones |
7. | Banisher | Damage, Healer, Support | Defy Evil | Banish | Misfortune | Steal Soul | Evil Spirits |
8. | Blademaster | Damage | Second Wind (passive) | Victory Rush (passive) | Fury Force | Scourge Strike | Bladestorm |
9. | Lich | Damage | Dark Fate | Frost Nova | Chains of Ice | Frostbite | Mass Freeze |
10. | Heartseeker | Damage, Support, Healer | Heart Home | Legion Strike | Curse | Life Drain | Hunger (passive) |
11. | Necromancer | Damage, Support | Death Pact | Summon Death | Death and Decay | Soul Burn | Summon Bone Cutter |
12. | Frostfire Mage | Damage, Support | Evocation | Frost Bolt | Fire Bolt | Frost Armor Aura | Frostfire Rain |
Main Questline | Optional Quests |
Imprisoned Forsaken (kill 4 sorceress) | Stop the Ambush (kill skeeltosn around starting area) |
Human Fortress (kill all 3 heroes and all creeps iinside) | Troll Camps (kill 9 troll camps around the map ) |
Humans Alerted (kill 5 waves of human creeps) | Spread The Plague (place 200 blights) |
Defend the Fortress (kill 5 waves of orc creeps) | Establish Outposts (palce 10 outposts) |
Wipe The Horde (kill teh 3 or bosses and their orc creeps) | Five Keys of Power (collet 5 keys of power and unlock the secret shop) |
Mage Village (kill the mage boss and his creeps) | Flowers for Kel'Thuzad (collect 6 flowers and sell them to him) |
Scourge Fortress (kill the 3 undead bosses and the creeps inside) | |
Final Challenge (kill the skeleton boss and then the final boss) |
1.0.1 | - Added anti Friendly fire for spells - changed the way the game stops damage on acolytes that should not be killed through the gate - All spells now should skip level properly - All enemy heroes drop only one item now - fixed Curse(level 1) to produce only 1 heart now - Fixed the name of Tomb of Relics and its subshops - Removed the ghoul from Tomb of Relics - Reduced hit poitns of Guardian Mage to be easy to kill - Added credits in description of bundle |
1.0.2 | - now passive untis can be attacked - removed 2 of the shadow hunters and thefar seer's level is now 10 - the message for no more deathstones is fixed. - the leaderboard is now sorted each time it is updated. -Lich: hotkey tooltip of frost nova fixed Chains of Icenowtargets heroes blizzard is fixed -KelThazad is now Kel Thuzad - Watch Towers are now invulnerable - the quest for the trolls is now assigned to a non-array variable and it will not give more gold after completed. It changed description after each tribe is killed. - the description of the quest in teh forest is fixed - sanctum now does not make your unit invulnerable, butt with infinite armor - the quest for spreading plague also gets updated - the system for unique items is fixed |
1.0.3 | - the lich for testing has been removed - obisidian carapace's tooltip fixed - you no longer can spread plague on plague - spreading plague error has a sound |
2.0a | -------------------- General: -------------------- • removed ownership system • All quests will be unlocked consecutively (except the optional quests) • All hero tooltips are rewritten and look nicer • The minimap is now a [terrain screenshot with added icons on it] • Copy-Pasted the difficulty system from [Sanctum 1] • Copy-Pasted the difficulty change command from [Sanctum 1] • New mechanic: the heroes can mount steam machiches to move faster outside of combat! • New mechanic: all bosses will not chase you beyond their area • New mechanic: The heroes can hire peasants that can build various towers (from the first human fortress) • added more creeps around the map • creeps up the road from the stronghold removed in favor of the new quests. • Allies now share vision as it should be • Added more resurrection stones, and associated them with locations • Now after you die, you will be asked near which unlocked resurrection stone do you want to be • resurrected (after you unlocked the second one) • Floating text when you pick up a life • Floating text when you are low on health • Leaderboard replaced with multi board • XP gained reduced, because you could gain level too fast. • Abilities of all creeps updated and edited. • FIX: now XP and floating text is given when you kill any enemy player’s unit • FIX: the triggers that handled XP gained, now if fixed to fire only for player 1,2 and 3 • Increased the experience for level in the experience table of the heroes • Added message that tells you how to open the gate with the acolytes • floating text for XP gained is shown on the dying unit instead of your hero, now, because that’s where you’re looking at • XP gained for those who didn’t strike last is now XP-2 instead of XP/2 • Added shops in all fotresses • Added objects around the map called “Monster Summoner” that is meant to be optional and can summon creeps your level that you might want to summon if you want to make experience. -------------------- Quests: -------------------- • For each quest discovery, there is a ping on the minimap • when doing your quests, kills will be counted New: • “Defend the fortress” - after you defeat the first boss, 10 waves of guards will be sent to attack the fortress. • “Interrupt the Siege!” - after this, further up the road you will have to stop an orc invasion • Added 1 more optional quest: “Establish otposts” -------------------- Abilities: -------------------- Heartseeker: • [Legion Flames] remade into [Legion Strike] with new model effect Frostfire mage: • [brilliance aura] replaced with [frost armor aura] Blademaster: • [Forsaken Fury] replaced with [Fury Force] Skeleton King: • [Firebolt] replaced with [Fire Nova] Death Knight: • all abilities replaced with: [Death Sentence] – absorb damage for mana and heal on attacks [Unholy Assault] - your target suffers damage over time and has decreased attack rate. [Permafrost] - your attacks have achance to permafreeze an enemy unit for 5/7/9 seconds. [Dark Simulacrum] - summon a dark dimulacrom. All enemy units inside have decreased damage, armor, movement speed and attack rate. Lasts 20 seconds. Obsidian Dreadlord: • [Mana Burn] replaced with [Flame Wave] Necromancer: • [Frenzy] and [Cripple] replaced with [Death and Decay] and [Soul Burn] Dark Ranger: • [Black arrow], and [silence] replaced with [fire arrows] and [annihilating arrows] -------------------- Terrain: ------------------- • Tree model replaced • placed some new flower models • All buildings are now also not clickable • Cobble Path tileset replaced. • Terrain edits ------------------- Bosses: ------------------- • all bosses now have more abilities, moer hit points and • and custom items loot – each boss drops items for heroes corresponding to his main attribute and also tomes loot • all bosses have dialogue during fight and when killed! • Added one more boss in keep 1,2 and 4 • The final boss will not drop any items, because the game will end soon anyway ------------------- Items: ------------------- • Kelen's Dagger edited • Added around the map barrrels that drop powerups |
2.0b | - smoothing of the terrain here and there
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2.0c |
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2.1 | General: the multiboard that was supposed to be visible is now visiible!!! base calculation for XP increased by 4 + 1 Anti-Magic Shell's duration set to 30s creeps that did not have item drops now have Fixed the bug where player 3 would resurrect at a random position Bosses: paladin's divine shield s coldown set to 60 seconds and duration to 15 seconds The model of the infernal is fixed to default the health of all bosses reduced by half. The handicap calculation has been set to be as: multiplied for number of player * multiplier for difficulty level: (100/175/250 * 0.5/0.75/1/1.5/2/2.5/3). All these new abilities given to the heroes automatically level up when you level up Items: stock replenish inverval for the 3 tomes in teh shop set to 0 Utter Direction's cooldown set from 0 to 60 Voodoo Will now summons a minion as intended Quest: There is now a message after you destroy a troll camp instead of only when you destroy all now the quest messages for completed quest contain the award amount Heroes: Death Knight is no longer a tank because he has no taunt Death knigiht has [Death coil] instead of [Taunt] that only can heal Death kngith's ult moved to hero abilitie as intended Forstfire mage now has [Evocation] for starting ability Shadow Knight has [Essencne Drain] as starting ability Necromancer now has [Death Pact] as starting ability Dark ranger now has [Dark Restoration] as starting ability Marksman now has [Necromantic Surge] as starting ability Banisher now has [Defy Evil] as starting ability seconds Heart Seeker now has [Hearth's Prison] as starting ability Bladmaster now has [Second Wind] as starting ability Lich now has [Dark Fate] as starting ability |
2.2 | - mounts of heartseeker and banisher fixed. Will no longer kill the hero.
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2.2a | - Heart home remade to be unit-target cast |
2.3 | General:
- The optional quest for spreading blight will now NOT disconnect you. (was a problem with local script) Heroes:
Abilities:
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2.3a | - put pathing blockers at the scaled buildings so that the units will not run into them
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2.3b |
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2.3c | Game: (Attempt) fixed the small difference between multiboard lives and bottom left shown
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2.3d | [Grave Digger] is remade and can aply DoT and spawn successfully |
2.3e | General: - Fixed the resurrection locatio nwhen you click to be resurrected at church Creeps:
Bosses:
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2.4 | General:
- [Frost Nova] is no longer restricted to organic units Quests:
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2.4a | - Tooltip corrections - the optional quest for skeletons at start now really gives gold |
2.4b |
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2.4d |
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2.4d | - when your deathstones becomes 0 the number iin the multiboard becomes red - new commands: { -givelife X -x – selects that player’s hero -repick – can be used while you are still in the first sanctum and havent dealt damge to any unit }
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2.4e | THE MAKING OF --> 2.4e:
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2.5 | Changelog for 2.5:
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2.5a | Changelog for 2.5a: - fixed the bug where your portal stays and multiple heroes of the same type can be chosen |
2.5b | Changelog for 2.5b:
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2.5c | changelog 2.5c:
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2.5d | - changed the pathing texture of the shop with a custom created one in order to stop buggy behavior of it |
2.5e | 2.5e: -Now the scaling of the heroes is based on strength, not level. 1+(strength)*0.01
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2.5f | -added hotkeys to sections -command -selectminions will not select your deathstones and will work properly (tested) |
2.6 |
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2.6a |
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2.6b |
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2.6c |
cc: reverted 3. |
2.6d |
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2.6e | - The power generator's owner fixed from the forsaken to the scourge (fuck my mistake!!!)
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2.6f |
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